PvP cumulative reward and defeat changes and

stewbacca
stewbacca Posts: 82 Match Maker
PvP really needs just some altering. They way it is now is beyond frustrating. I think two things need to happen. Or a mixture of both.

1) Make cumulative event ( and season) award scores not able to be subtracted from with a loss. The final event award score can be subtracted from, but I shouldn't have to earn 2000 pts to get the 1000 pt award. I got to 900 three days in a row only to be knocked down to 600. I am fine with the final ranking score being 600, but if I achieved 1500 pts in wins I should at least get the 25 command points for getting past the 1300 line.

2) If you can't change this aspect, you need to put a 5 or 10 minute window each time you start a match, where you can't be attacked. Nothing is more frustrating than playing a 50 pt match when you are at 950 cum. Winning that match, but then you see your score and only have 800 pts because you "lost" 5 matches while you were winning your one. It really is almost frustrating enough to quit this game.

Comments

  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    They would need to re-balance the progression rewards to account for people not losing points so it might be 1.5k points to get a 4* cover, but at least people would know where they stood for those rewards and placement rewards would still be based upon your net score.
  • wirius
    wirius Posts: 667
    I would personally love this, but its not how the game is designed. If everyone could get the an LT every pvp, that would destroy any sense of tier transition. I agree there is legitimate frustration in transitioning to the 4* tier, but I don't think this is the way to go about it.