Slarow wrote: The current system takes me somewhere like 3-4 times as long to run a full clear, all for the exact same reward (or, in my case, the same amount of time for 1/4 the reward and probably no max prog). I am curious what you are experiencing. My suggestion would be to start the scaling out much lower, and then scale up much faster and higher, allowing anyone to knock off at least one with little effort, but need to employ good strategy by the 3rd, letting the higher end of the scaling in 4-6 separate the men from the boys.
GrumpySmurf1002 wrote: I've yet to do a 'clear' in this system. Been bouncing around nodes, clearing some in bunches and others in rotation (based on characters used and health pack situation) Theoretically, only the time where you actually start the refresh timer matters; the first 5 clears on each node can be done in any order. It's probably faster to clear down one stack at a time to avoid wasting time switching characters, but scaling prevents that to a degree.
Druss wrote: Cant actually do a full clear anymore - everything over Lv 300 so restricted to 5/6 characters that can handle it - even averaging only 1 health pack required after each node for 6 clears that's 60 health packs.
SnowcaTT wrote: Druss wrote: Cant actually do a full clear anymore - everything over Lv 300 so restricted to 5/6 characters that can handle it - even averaging only 1 health pack required after each node for 6 clears that's 60 health packs. That's my roster as well, I would have to use the same three characters for the entire event to try to handle it. My clear time has gone to infinity, can't do it.