TxMoose wrote: i thought the player's passive were supposed to proc first before opponent's passives. made a match-5 for px but caltrops processed before px's damage (killing px in this case - winfinite not good with caltrops lol). am i missing something? if i have it wrong, someone explain it to me. if I'm right and this is a bug, i'll post in bugs.
_Daywalker_ wrote: Something else related to order of operation I noticed today... my attack kills the only caltrop-dealing goon on the enemy team (so he is dead), caltrops get fired even though the goon is dead, then caltrop traps are disabled. Annoying, and completely nonsensical. If the traps are truly going to be disabled because the character is dead, why would you have them fire off one last time?
matthatter wrote: _Daywalker_ wrote: Something else related to order of operation I noticed today... my attack kills the only caltrop-dealing goon on the enemy team (so he is dead), caltrops get fired even though the goon is dead, then caltrop traps are disabled. Annoying, and completely nonsensical. If the traps are truly going to be disabled because the character is dead, why would you have them fire off one last time? Also, should traps be temporarily disabled if the character is stunned? Stoopid Caltrops.
CNash wrote: Next you'll be asking why Caltrops is an AOE damage ability when only one person steps on them.
matthatter wrote: Also, should traps be temporarily disabled if the character is stunned? Stoopid Caltrops.