Take away "boosted" chars
tizian2015
Posts: 194 Tile Toppler
"Boosting" Chars would be a great idea, to get them competitive, but it brings more problems, so take it away.
"boosting" brings more levels for the char, so the scaling in pve grows too. For boosted 2*s and 3*s is another problem, they get the extralevels, but they are nerfed by about 30%, so they face stronger enemies without the old damagepotential to take them out. Having for rosterdiversity and collecting mostly all chars and champion them i.e. all 2*s brings the problem, you have a full-leveled champion 2* moonstone, it is boosted for the event, you never played it (except essential-node), but her boosted level counts for scaling, so other more used chars are scaled out for the event by this char.
Or just boost 4*s and withdraw the damagenerf for 2*s and 3*s, so champion them gives an advantage and not a full-level 144 2*champion gets only back boosted to the (damage)days it was a boosted 94 2*.
Hope you understand my point and sorry for my englisch
"boosting" brings more levels for the char, so the scaling in pve grows too. For boosted 2*s and 3*s is another problem, they get the extralevels, but they are nerfed by about 30%, so they face stronger enemies without the old damagepotential to take them out. Having for rosterdiversity and collecting mostly all chars and champion them i.e. all 2*s brings the problem, you have a full-leveled champion 2* moonstone, it is boosted for the event, you never played it (except essential-node), but her boosted level counts for scaling, so other more used chars are scaled out for the event by this char.
Or just boost 4*s and withdraw the damagenerf for 2*s and 3*s, so champion them gives an advantage and not a full-level 144 2*champion gets only back boosted to the (damage)days it was a boosted 94 2*.
Hope you understand my point and sorry for my englisch
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Comments
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Better option, count their natural level for any scaling calculations and thus the boosted char actually gives the player a boost.0
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Crowl wrote:Better option, count their natural level for any scaling calculations and thus the boosted char actually gives the player a boost.
That would make the encounter a bit too easy. I'd suggest a lower boost. My lvl 114 Thor is boosted to 180 in the PVE event. I feel if he would be boosted to only 130 or 140, the nodes would be more manageable to clear with non-boosted characters.0 -
Crowl wrote:Better option, count their natural level for any scaling calculations and thus the boosted char actually gives the player a boost.
Dont know if it is better but i agree with this thought. With this option a boosted char would be a potential help and not the reason someone cannot use about 80% of his roster.0 -
Suddenreal wrote:Crowl wrote:Better option, count their natural level for any scaling calculations and thus the boosted char actually gives the player a boost.
That would make the encounter a bit too easy. I'd suggest a lower boost. My lvl 114 Thor is boosted to 180 in the PVE event. I feel if he would be boosted to only 130 or 140, the nodes would be more manageable to clear with non-boosted characters.
But isnt this the idea of boosting a char? to make things easier? And some boosted chars are worthless because of bad synergies, but their levels count for scaling.0 -
Yes it never made sense to me that scaling was affected by boosting. Why bother boosting the characters if that will punish the player?
Scaling in general is very frustrating for me. Punishing us for trying to progress in this game? What's the point?0 -
mpqr7 wrote:Yes it never made sense to me that scaling was affected by boosting. Why bother boosting the characters if that will punish the player?
Scaling in general is very frustrating for me. Punishing us for trying to progress in this game? What's the point?
You only have to look at the boosted 4's in the next event, you have rubbish like Mr. F and totally awful hulk along with likely under-covered ones such as spider-gwen and quake, how are that lot a benefit to anyone's teams that they should hurt your scaling.0 -
tizian2015 wrote:But isnt this the idea of boosting a char? to make things easier? And some boosted chars are worthless because of bad synergies, but their levels count for scaling.0
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TxMoose wrote:tizian2015 wrote:But isnt this the idea of boosting a char? to make things easier? And some boosted chars are worthless because of bad synergies, but their levels count for scaling.
I´m a bit pleased, that you see the problem of boosting and scaling in your actual feedback in the unstable-iso8 test.0 -
Boosted characters are great. I got to use underleveled and underused characters (Star-Lord, Falcap, Groot, etc) in the Unstable ISO-8. When the difficulty got too high for those guys I switched to my non-boosted standby (Fistbuster) and finished up. Without boosted guys I'd be encouraged to just grind Fistbuster/KK forever, which would work great but isn't fun.
If your "bad" characters are boosted just play with your unboosted go-tos. Like, say you're a two month roster and you have Champ OBW/MMags/Storm, who do everything for you, and like, 1 cover Venom and Chulk boosted to 150. Just play MMags/Storm/Venom and get some use out of Venom's yellow, or just as a meat shield, or whatever.
That's my advice... Don't play with your boosted characters "just because" they're boosted. Sure, play with one or two at a time for variety. But a vastly underleveled team with full covers and synergy is going to beat a random team of "highest level guys" anytime.0 -
I highly support boosting characters this has starting players be competetive with the expereinced ones with better rosters. Also even for veterans it is very helpful.0
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ErikPeter wrote:Boosted characters are great. I got to use underleveled and underused characters (Star-Lord, Falcap, Groot, etc) in the Unstable ISO-8. When the difficulty got too high for those guys I switched to my non-boosted standby (Fistbuster) and finished up. Without boosted guys I'd be encouraged to just grind Fistbuster/KK forever, which would work great but isn't fun.
If your "bad" characters are boosted just play with your unboosted go-tos. Like, say you're a two month roster and you have Champ OBW/MMags/Storm, who do everything for you, and like, 1 cover Venom and Chulk boosted to 150. Just play MMags/Storm/Venom and get some use out of Venom's yellow, or just as a meat shield, or whatever.
That's my advice... Don't play with your boosted characters "just because" they're boosted. Sure, play with one or two at a time for variety. But a vastly underleveled team with full covers and synergy is going to beat a random team of "highest level guys" anytime.
I dont mean underleveled full covered Chars. The scaling-problem hits in my case my full leveled 2* champs, they were my strongest chars beside my 3* ragnarok, but i cant use them (even hawkeyes passive was too weak for the overscaled goons because of this 2* 3* nerf). If you have the problem of underleveled chars, its a matter of iso, and to solve this, boosting is the wrong way.Hoho69 wrote:I highly support boosting characters this has starting players be competetive with the expereinced ones with better rosters. Also even for veterans it is very helpful.
If I got you right, for you its a matter of pvp, for me its mainly a pve matter. i doubt boosting makes a big difference in pve, because the boost scales the ai up.0 -
tizian2015 wrote:I´m a bit pleased, that you see the problem of boosting and scaling in your actual feedback in the unstable-iso8 test.0
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TxMoose wrote:tizian2015 wrote:I´m a bit pleased, that you see the problem of boosting and scaling in your actual feedback in the unstable-iso8 test.
Not sure what I had done to piss them off, but I didn't have any highly boosted chars in the 2nd event, but had scaling that was basically identical to the first test.
As far as boosted characters, the devs seriously need to google the definition of 'boost' as it is idiotic that these characters make things more difficult for people rather than giving their roster an actual boost, for scaling purposes these characters should be included at their standard level.0
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