Games
News
Blog
Forums
About
Support
Home
›
MPQ General Discussion
New PvE Scaling and Structure - My Ideas for Change
Options
Wooodd
Posts:
187
Tile Toppler
March 2016
edited March 2016
in
MPQ General Discussion
So initially I was going to add this to the main stickied thread on the topic, but then realised that it is now 28 pages of hate and this would be lost.
With regards to the current EoTS scaling they have running I think they have gone the wrong way. Grinding for placement is more intensive than ever and more clears are required than before for progression too. The starting level of opponents is also way too high, and there are no easy nodes for anyone to dabble in. In addition to this you are all but locked into your A-team after your first clear or so, so why have 80+ roster slots?
I had an idea for a way to truly do away with the refresh timer once and for all, as this is the only way to give people the freedom to play whenever they want. I think that this idea will also give you the opportunity to play with your whole roster and also will benefit those who have spent the resources (time, money, sanity) to build a strong roster as they will be able to progress further, without locking out the newer players. Its a simple solution (in my eyes anyway) which I believe would work much better.
All 9 nodes in every sub start with 3 level 1 opponents, which once you beat jump up in levels. Then with each subsequent clear there difficulty increases on and on ad infinitum to the point where there is the potential to face 3 lvl 1000 opponents or more. Every clear should be worth 100 points (example figure) more than the last, and the rewards for completing nodes structured such that is starts with 70 iso and builds up to the CP (or the other highest rewards) on clear 7.
This method would give back the easy nodes as all nodes will be easy for the first 3 or 4 clears. It also completely strips away the timing element of PvE completely, giving people true freedom to play as they please.
In addition to this it also gives the placement rewards to the people most deserving. Placement rewards will go to the people who can climb the highest in the event, not those with the most spare time. Progression should be set so that 4-5 clears will get the job done (as it is now).
So in short, do away with Trivial, Normal, and Hard nodes and have all nodes equal. Starting easy and climbing as follows (again example figures):
1st Clear - level 1
2nd Clear - level 20
3rd Clear - level 50
4th Clear - level 100
5th Clear - level 160
6th Clear - level 230
7th Clear - level 300
etc....
So what do you all think? I'm sure that there would be flaws that I'm just not seeing in the above (please point them out if there is) but surely this would work much better than the current proposal, and is a more true PvE experience too. This mode would be more about how far you can push than how much time you could spend.
To the mods: I know there are a gazillion threads about the scaling already, but I would appreciate a little time on this for responses to gauge what other people think of this idea before merging. If you would be so kind as to stay your merge finger for a while it would be appreciated.
0
Categories
All Categories
44.4K
Marvel Puzzle Quest
1.4K
MPQ News and Announcements
20.1K
MPQ General Discussion
3K
MPQ Tips and Guides
2K
MPQ Character Discussion
171
MPQ Supports Discussion
2.5K
MPQ Events, Tournaments, and Missions
2.8K
MPQ Alliances
6.3K
MPQ Suggestions and Feedback
6.2K
MPQ Bugs and Technical Issues
13.3K
Magic: The Gathering - Puzzle Quest
492
MtGPQ News & Announcements
5.3K
MtGPQ General Discussion
98
MtGPQ Tips & Guides
413
MtGPQ Deck Strategy & Planeswalker Discussion
288
MtGPQ Events
60
MtGPQ Coalitions
1.2K
MtGPQ Suggestions & Feedback
5.5K
MtGPQ Bugs & Technical Issues
548
Other 505 Go Inc. Games
21
Puzzle Quest: The Legend Returns
5
Adventure Gnome
6
Word Designer: Country Home
379
Other Games
141
General Discussion
238
Off Topic
7
505 Go Inc. Forum Rules
7
Forum Rules and Site Announcements