Scale DDQ for 2nd run - add daily 4* and more tacos

SnowcaTT
SnowcaTT Posts: 3,487 Chairperson of the Boards
Keep DDQ as it is, but leave the nodes open for a second clear. Have that second clear scale sort of like the PVE scaling test did.

On the second clear:
All nodes keep their level to-use restrictions
All nodes will keep same opponents, increased difficulty by 50% (100% would likely make 1*/2*'s impossible)
Smaller node rewards: Two more tacos, another copy of the daily 3*, one CP.
Clearing all ten nodes could give out significantly more ISO (10K or more)
Big Enchilada 2nd time would give out color/cover specific 4*. [Possibly unlocked that 2nd time using that specific 4*]

Effects:
Anyone with lower rosters would still be able to do whatever they can now. 1*'s/2*'s would clear easy nodes.
With maxed 1*'s/2*'s, they could clear easy nodes 2nd time, and get more tacos/ISO for transition.
More Tacos would be given out, vaults wouldn't have to be revised so completely.
3* championing sped up.
4* -color/cover specific- drops would be found in another place outside of 1K in PVP!
4* transition would be sped up.

You could even put in multiple clears - although I would suggest only two, since one of the main things that folks seem to like about DDQ is how it can be done in not much time.

Comments

  • wirius
    wirius Posts: 667
    While the game definitely needs more rewards, I'm not sure spending double the time on DDQ is the answer. How about include a 4* ddq and when you complete all five nodes you get 4k?
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    if this EotS is the future of story pve, i'm all for expanding ddq as freaking big as they can get it.