XandorXerxes wrote: By removing health packs and reducing the down time of all characters to manageable amounts, I believe MPQ could achieve similar results - penalizing a player for taking damage / dying, without removing the desire to try new, different, and even difficult things. If nearly dying costs my Iceman to have to wait 15 minutes to heal, I can play with other teams while he heals then come back to him once he's healed. If I let him die and it takes 45 minutes to come back (with full health) from death, well, that's my incentive to not let him die and even if he did, I'm not out too much.
avs962 wrote: That would be perfectly fine if 80% of my roster wasn't essentially useless in all game modes. If there are only so many viable teams in pve/pvp, losing even one character for 45 minutes would shut me out of the game completely. And I'm damn well not gonna watch the clock for them to revive, I'll do something, I don't know, productive with my life With health packs, I can throw a kit of bandages and Neosporin at my superhuman who just got sliced to pieces by a symbiote-crazed lunatic and they're as good as new. That's my only argument for health packs. If you don't want to shut people out, then characters should heal in full after each battle. That would equal more play time and, presumably, more spending on other stuff as a result.
Replace crit boosts with health packs
Spiritclaw wrote: I have health packs coming out of my ears. Let me sell a hundred at a time for maybe 50 hero points or ten command points and suddenly they'd have some value to me. As it is, health packs are the "you didn't win" prize.
jredd wrote: Spiritclaw wrote: I have health packs coming out of my ears. Let me sell a hundred at a time for maybe 50 hero points or ten command points and suddenly they'd have some value to me. As it is, health packs are the "you didn't win" prize. do you have an invincible roster? play pvp? or play at all? cause if you play this game, health packs are valuable. unless you never take damage. in which case, how do you not take damage?
jredd wrote: i have proposed before, several times, about having a health pack bank, that stores your packs you get from progression and taco pulls. these would be separate from the 10 that regenerate.
rawfsu wrote: I would say the issue that needs to be addressed is when let's say you've used five health packs somewhere, and then you pull five from the DDQ vault. As it is now, you're not really gaining five health packs, just replenishing the five you used, which would've regenerated on their own anyways. I wish there was some way you could put those five you won aside and then add them once your health packs returned to 10.
edgewriter wrote: avs962 wrote: That would be perfectly fine if 80% of my roster wasn't essentially useless in all game modes. If there are only so many viable teams in pve/pvp, losing even one character for 45 minutes would shut me out of the game completely. And I'm damn well not gonna watch the clock for them to revive, I'll do something, I don't know, productive with my life With health packs, I can throw a kit of bandages and Neosporin at my superhuman who just got sliced to pieces by a symbiote-crazed lunatic and they're as good as new. That's my only argument for health packs. If you don't want to shut people out, then characters should heal in full after each battle. That would equal more play time and, presumably, more spending on other stuff as a result. If players healed in full after each battle, they would only need one roster. Why bother branching out and trying new combinations?
avs962 wrote: That's where the point about 80% of a player's roster being useless comes into play.
simonsez wrote: avs962 wrote: That's where the point about 80% of a player's roster being useless comes into play. Maybe one of these days they'll actually do something player-friendly to encourage roster diversity, like maybe a daily 100 ISO bonus for each different character you use. I think it'd be a great challenge trying to use as many characters as possible, and I sure wouldn't mind an extra 9k ISO per day.