Too Many 4* Characters?

I'm not a fan of the influx of 4 star characters. The chances of leveling them in any significant way is slim and I'm finding myself less interested in playing the game. Maybe I'd be more interested if leveling them with Hero Points was possible, I'd be more invested.

Comments

  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    It's almost like the placement reward structure was never updated to reflect the change to a 4* meta; thus, marginalizing the playerbase.

    Too bad there wasn't a 3* placement structure during the old 3* meta that could be used as a blueprint to update to a 4* placement rewards structure.


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  • veny
    veny Posts: 834 Critical Contributor
    edited March 2016
    Increasing the amount of 4* covers is fine. Problem is, game itself doesnt reflect increased ISO8 need (you need 3 times more ISO to max out 4* cover compared to 3* covers).

    Forum is full of ideas how to increase ISO income (passive income, idle features, leveling with useless covers, selling maxed champs for full price etc etc), or eliminate/minimize RNG to prevent from selling 4* cover for ridiculous price. I recommend to suport some of them.
  • wirius
    wirius Posts: 667
    The devs are really behind on updating the game based on the available reward structure. At this time when there were the same number of 3*'s in the game, 3*'s were MUCH easier to obtain than 4*'s as they are now. Effort for reward should follow as close to the same structure as possible, as that structure was fun and engaging. Why should I work twice as hard for less reward?