Slarow wrote: And you are going to need to learn to avoid losing by being strategic. Something you have never needed to do before in PVE.
TxMoose wrote: Slarow wrote: And you are going to need to learn to avoid losing by being strategic. Something you have never needed to do before in PVE. personally I enjoy being 'strategic' with my entire roster, not with just my champed 4s. there was a pve recently with px either essential or boosted (don't remember, but no winfinite) and I successfully got to green checks on all my nodes during my grind (5X for the way I play) on 2 health packs. that took a ton of strategy and took most of my roster to do, and it was very satisfying and lucrative (t10 sub, iso, progression progress, etc). now I'm limited to ~10-15% of my roster and nearly every match requires health packs. forcing you into brute force mode from the get-go isn't strategy...
Ruibarian wrote: I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place.
Xenoberyll wrote: Ruibarian wrote: I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place. That's one fix that is often suggested, often hoped for and completely ignored by d3. They're probably afraid of giving out 'too many' free covers
Slarow wrote: No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s). They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.
Xenoberyll wrote: Slarow wrote: No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s). They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product. They know how much you can score in each event. Take the percentage you want of that score, done.
Slarow wrote: I'm sorry, but that's not how math works, and your proposal of this as a solution shows that you either don't understand math, or you don't understand the issue at hand.
Welcome Death wrote: Doesn't seem to follow. If having a better roster means nodes are easier, why are 2* teams in the t10?
BearVenger wrote: Welcome Death wrote: Doesn't seem to follow. If having a better roster means nodes are easier, why are 2* teams in the t10? Not in my EotS bracket. Top 10 is 9 players with champed 3*s/scattered 5*s and 1 player persevering against all odds with a couple of 5*s and a few champed 4*s.
Xenoberyll wrote: Slarow wrote: I'm sorry, but that's not how math works, and your proposal of this as a solution shows that you either don't understand math, or you don't understand the issue at hand. Ignoring half my post and denying the value of the rest due to me supposedly being too dumb...classic troll 101
Slarow wrote: Xenoberyll wrote: Ruibarian wrote: I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place. That's one fix that is often suggested, often hoped for and completely ignored by d3. They're probably afraid of giving out 'too many' free covers No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s).They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.