You are going to lose... eventually
Comments
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Slarow wrote:And you are going to need to learn to avoid losing by being strategic. Something you have never needed to do before in PVE.0
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TxMoose wrote:Slarow wrote:And you are going to need to learn to avoid losing by being strategic. Something you have never needed to do before in PVE.
I agree. After playing, I am still of the same opinion that this is the way to go, in that eventually the nodes will progress to the point you cannot beat them, however I think the current starting point is too high. They should start lower and get higher faster, hitting the same level by ~ the fourth replay.0 -
Ruibarian wrote:I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place.
That's one fix that is often suggested, often hoped for and completely ignored by d3. They're probably afraid of giving out 'too many' free covers0 -
Xenoberyll wrote:Ruibarian wrote:I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place.
That's one fix that is often suggested, often hoped for and completely ignored by d3. They're probably afraid of giving out 'too many' free covers
No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s).
They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.0 -
To be blunt, I find the idea of relying on strategy in a match-3 game to be asinine. All it takes is one cascade - which happens all too often - to completely ruin any "strategy" you may think you have. The ones who talk about "strategy" are typically the ones who spent a lot of money and time to get 4 and 5 star teams who can cheese through most of the matches.0
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Slarow wrote:
No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s).
They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.
They know how much you can score in each event. Take the percentage you want of that score, done.
your argumet is ridiculously overboard. Even if they made it easy to reach the top 3 covers for a new release event, people would still have only 3 covers. That's far from giving everything away and ruining their income. How much can you do with 3 covers? Not much, except maybe it would make people BUY more...crazy thought, huh?
For example, Netmarble is very generous in handing out free stuff in their game "marvel future fight", yet they somehow avoided bancrupcy and can still pay their employees. Actually they even made top 8 in app annie's top52 revenue list 2015 ( http://blog.appannie.com/app-annie-52-t ... hers-2015/ ). See d3 or demiurge on that list? There's a huge space between giving everything out free and go bankrupt and being stingy as they are right now.0 -
Xenoberyll wrote:Slarow wrote:
No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s).
They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.
They know how much you can score in each event. Take the percentage you want of that score, done.
I'm sorry, but that's not how math works, and your proposal of this as a solution shows that you either don't understand math, or you don't understand the issue at hand.0 -
Doesn't seem to follow. If having a better roster means nodes are easier, why are 2* teams in the t10?0
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Slarow wrote:I'm sorry, but that's not how math works, and your proposal of this as a solution shows that you either don't understand math, or you don't understand the issue at hand.
Ignoring half my post and denying the value of the rest due to me supposedly being too dumb...classic troll 1010 -
Welcome Death wrote:Doesn't seem to follow. If having a better roster means nodes are easier, why are 2* teams in the t10?
Not in my EotS bracket. Top 10 is 9 players with champed 3*s/scattered 5*s and 1 player persevering against all odds with a couple of 5*s and a few champed 4*s.0 -
BearVenger wrote:Welcome Death wrote:Doesn't seem to follow. If having a better roster means nodes are easier, why are 2* teams in the t10?
Not in my EotS bracket. Top 10 is 9 players with champed 3*s/scattered 5*s and 1 player persevering against all odds with a couple of 5*s and a few champed 4*s.0 -
Xenoberyll wrote:Slarow wrote:I'm sorry, but that's not how math works, and your proposal of this as a solution shows that you either don't understand math, or you don't understand the issue at hand.
Ignoring half my post and denying the value of the rest due to me supposedly being too dumb...classic troll 101
The rest of your post doesn't address your incorrect statement in the first sentence regarding how to limit it to 1%/10%.
You made two statements in your post. 1) "this is how you limit it to 1%/10%" (responding to my question) and 2) You don't need to limit it to that amount (starting a different conversation). The first sentence is the only one that addresses #1, so that is why I only addressed it.0 -
Slarow wrote:Xenoberyll wrote:Ruibarian wrote:I think a lot of people here are missing the obvious solution: Make PvE actually PvE and stop giving out the end rewards based on how many players you're ahead of... That's just PvP where you're fighting the same teams. If everything was a progression reward like Gauntlet, we wouldn't have to care about whether or not someone was burning health packs to get to first place.
That's one fix that is often suggested, often hoped for and completely ignored by d3. They're probably afraid of giving out 'too many' free covers
No one who proposes it ever proposes the mechanism by which they maintain the current 1% of the population getting 4* covers (10% for new 4*'s).
They just want D3 to give everything away, and get upset at the fact that D3 is a business that has to pay its employees by creating scarcity which drives purchases. If you don't like that fact, then make your own development company and don't charge for your product.0
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