aesthetocyst wrote: It's like it's 2013 all over again. This mind virus is breaking out all over, again. The devs have enough problems with character design and balance, why try to straitjacket them? It'd be nice, for the sake of imagining narratives, to imagine that their were consistent conceptual themes in regards to the colors, similar to the infinity gems concept. Such a consistent theme can help explain 'why' 3* Spidey is yellow, pink, blue, for instance, or Scarlet Witch being pink green blue. But insisting that each color literally be tied to a mechanic? I.e., that all AoEs be green, all tile color flips be pink, etc? Nuts. Impractical and nuts. It would result in the devs hands being in regards to design, balancing, and re-balancing. It would also tie the game down in terms of evolution. A lot of effort being poured into insisting on a orthodoxy that never was, isn't now, nor should ever be.
Koffitok wrote: While I think it's useful to look at trends in mechanics in different colors, boiling abilities down to pure mechanics and saying they should be this color or that color is unhelpful. It's stripping out half of the ability's meaning, which is very important in looking at color identities. It would be better to look at the mechanics and *how* they apply to each color. I'll admit a few abilities might be better suited to another color, but most of your color "corrections" fail to take the flavor into account. Take Quake's abilities for example: "Everything around Quake shakes and trembles as buildings collapse and the earth rips open at her feet." This is an earthquake. It's wild, unbridled power. That's green green green. "Quake emits a high intensity, precision vibration aimed at the enemy’s weak point." Here's she's using her intellect and knowledge of the enemy's weaknesses to produce a finely focused attack. That's blue blue blue.
bbf2 wrote: Nice writeup. One move I wanted to give input on: "Countdown for What" makes sense in purple because of the thematic element of "trickery/deception" that purple carries. The move is essentially Deadpool trying to mislead the enemy into thinking that the CD tiles will do something bad if they are allowed to go off and should match them, when it's actually the opposite. The text for it even says "Shh, don't tell anybody" Also, Thunder Strike is yellow because that's the color most people attribute to lightning bolts. I'm ok with ignoring the color mentality thing sometimes for basic common sense stuff like that (I also think one of Gobby's abilities should have been green regardless of whatever his powers were)
AaronTheLuigi wrote: Knowing this has already been addressed by others in his character thread, I'm assuming The Punisher (MAX) needs some tweaking to his colors. Here's my attempt at an analysis.
Mawtful wrote: I'm one of those who have chimed in on the colouring of his abilities a few times. I definitely agree that his first two abilities are Red and Black respectively, but I disagree that specific Special tile types should be associated with a colour. For me, the passive improvement is the real focus of this ability, so I think it should be Blue (or Yellow).
hopper1979 wrote: I found this a very interesting read, thank you for your hard work on putting this together and explaining your rational behind your choices. I don't know if anybody will ever agree on the colors and what exactly belongs where but this does a great job of tying many of them together. Thanks again for all your hard work.