Pylgrim wrote: Bruinsfan17 wrote: Mawtful wrote: The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?Edit: Also, I've got some comments on those powers. Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red. Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured. As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release. Where is it written in stone(or maybe it is and I apologize) that each colour corresponds to a certain attack type?? What difference does it make if different colours have all sorts of varying effects and attack types?? Feel like it's a good thing to mix it up a little. It's something called "colour identity" or "colour philosophy". If every colour can have every kind of power, what's the point of having several colours? Giving each colour a strong identity not only serves to communicate and associate information metatextually, but also to provide "flavour" to mechanical construct. For example, from what yellow can normally do, you get the idea that it is the colour of friendship, bonds and teamwork. Blue is the colour of science and the powers of the mind. Purple is the colour of deception, manoeuvres and trickery, etc. Having a strongly defined "colour pie" helps design characters and helps the audience grok intent. The only acceptable reason not to have a colour pie would be to establish a balance among the colour combinations, but a quick look at the current breakout of colour combinations let us know that the devs don't really care about that. I've been working for a while in a big post that proves that correcting all the off-colour abilities to colours that make sense for the type of ability could actually help achieve that balance as well.
Bruinsfan17 wrote: Mawtful wrote: The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?Edit: Also, I've got some comments on those powers. Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red. Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured. As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release. Where is it written in stone(or maybe it is and I apologize) that each colour corresponds to a certain attack type?? What difference does it make if different colours have all sorts of varying effects and attack types?? Feel like it's a good thing to mix it up a little.
Mawtful wrote: The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?Edit: Also, I've got some comments on those powers. Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red. Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured. As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release.
ErikPeter wrote: despite not having tile destruction or AoE.
Quebbster wrote: I don't quite understand why this needed to be a separate topic when you are still using it to discuss the new character, TBH.
Pylgrim wrote: The only acceptable reason not to have a colour pie would be to establish a balance among the colour combinations, but a quick look at the current breakout of colour combinations let us know that the devs don't really care about that.
Pylgrim wrote: YOne of my favourite examples of this is Righteous Uppercut. Yellow usually doesn't get single-targeted, scalable, high damage abilities like that; without a doubt, that power is textbook red. However, because they mechanically tied it to the number of living allies (teamwork and friendship being the chief theme of yellow) the ability make sense beautifully both in the mechanic and flavour aspects and provides yellow with a very needed damage outlet.
PeterGibbons316 wrote: I agree that color pie is important because it gives the devs an out to balance characters by adding abilities that aren't traditionally within the color pie to make that character more useful than they would be otherwise. Just look at the recent buff to IM40. He was a bottom tier 3* that all of a sudden gained the ability to turn yellow into red/blue/green - something no other character can do. I get a decent bit of use out of LThor because he turns yellow into green as well. If LThor's yellow ability were purple he'd just be a GSBW variant, and see far less play.
fight4thedream wrote: Finally, the adherence to a color pied system leads to counter-intuitive color schemes for characters: the Green Goblin not having a green ability, Black Suit Spider-man not having a black ability, or Scarlet Witch not having a red ability easily come to mind. It just feels the game could have been much more if they hadn't gone the color-pie route. But that's just my