Make the game distinguish between quit and crash
Inarius
Posts: 141 Tile Toppler
It's so frustrating when you go into a fight and the board loads but the opposing team's abilities appear as blank, which is a sign that the game will crash.
That tends to leave one butthurt, especially after launching the game only to find your chars at 50% hp, making you spend even more health packs to get them back on their feet.
Can you please make the game distinguish between a crash and leaving? Because I'm pretty sure the external data they send are not the same (i highly doubt leaving will end in something like :error_xx_crash)
That tends to leave one butthurt, especially after launching the game only to find your chars at 50% hp, making you spend even more health packs to get them back on their feet.
Can you please make the game distinguish between a crash and leaving? Because I'm pretty sure the external data they send are not the same (i highly doubt leaving will end in something like :error_xx_crash)
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Comments
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There's literally no way to do this. If you can recognize a specific crash, you probably know exactly what's causing it, so why not just fix the root problem?0
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Also implementing in this would open the game up for abuse and imitation crashes (overload your phone etc.) would be used to escape a bad game unharmed.0
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DayvBang wrote:There's literally no way to do this. If you can recognize a specific crash, you probably know exactly what's causing it, so why not just fix the root problem?
There is a big gap between not knowing the specific crash and not being able to distinguish between a crash and a force-quit caused by the user, the idea that they cannot distinguish between the two is a very dubious claim when a far more likely reason is simply that it is a low priority issue for them since it happens rarely enough and benefits them when it does.0
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