Make the game distinguish between quit and crash

Inarius
Inarius Posts: 138 Tile Toppler
It's so frustrating when you go into a fight and the board loads but the opposing team's abilities appear as blank, which is a sign that the game will crash.

That tends to leave one butthurt, especially after launching the game only to find your chars at 50% hp, making you spend even more health packs to get them back on their feet.

Can you please make the game distinguish between a crash and leaving? Because I'm pretty sure the external data they send are not the same (i highly doubt leaving will end in something like :error_xx_crash)

Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    There's literally no way to do this. If you can recognize a specific crash, you probably know exactly what's causing it, so why not just fix the root problem?
  • Monged4life
    Monged4life Posts: 420
    Also implementing in this would open the game up for abuse and imitation crashes (overload your phone etc.) would be used to escape a bad game unharmed.
  • Crowl
    Crowl Posts: 1,580 Chairperson of the Boards
    DayvBang wrote:
    There's literally no way to do this. If you can recognize a specific crash, you probably know exactly what's causing it, so why not just fix the root problem?

    There is a big gap between not knowing the specific crash and not being able to distinguish between a crash and a force-quit caused by the user, the idea that they cannot distinguish between the two is a very dubious claim when a far more likely reason is simply that it is a low priority issue for them since it happens rarely enough and benefits them when it does.