BlackBoltRocks wrote: And the moneh For a vault, presumably it'd consist of 80 rewards, one of which would be Quake. A 40x daily deal would cost 9800 HP; 19600 HP in total to clean out the vault over two days. And you'd be guaranteed at least one Quake cover and one LT For non-vault, a 40x daily deal is 15800 HP. For 80 characters, that's 31600 HP. And even then you're not guaranteed a Quake cover; just two LTs It's all about the money, money, money
LegendReborn wrote: I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say.
simonsez wrote: LegendReborn wrote: I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say. Well, here's the thing: we don't have to hypothesize what people are doing. We just need to look at what the devs decided to do (all vaults) to conclude that people spend more money on vaults.
Quebbster wrote: simonsez wrote: LegendReborn wrote: I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say. Well, here's the thing: we don't have to hypothesize what people are doing. We just need to look at what the devs decided to do (all vaults) to conclude that people spend more money on vaults. ..except on new character releases, apparently.
LegendReborn wrote: That's circular logic to argue that the Devs would always choose the best option for making money and since it isn't chosen it can't be the best option. No one can disprove the argument because there's no proof behind it. We know that bad decisions have been made and it's likely they will continue to be made, albeit at a lower rate because it's hard to top some of the stuff in the past (looking at you anniversary).
simonsez wrote: That's not circular logic; it's assuming they have 1st grade math skills.