I thought all pve events were now vaults
LegendReborn
Posts: 301
Pretty straight forward thread. I had thought they announced all pve events were going to have vaults rather than the regular token. However, Thick as Thieves isn't a vault. Was this a mistake or intentional?
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Yeah, they don't want to translate the 0,2% draw rate for Quake into a vault... better to just say you have a chance to get her. Which you do.0
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BlackBoltRocks wrote:And the moneh
For a vault, presumably it'd consist of 80 rewards, one of which would be Quake. A 40x daily deal would cost 9800 HP; 19600 HP in total to clean out the vault over two days. And you'd be guaranteed at least one Quake cover and one LT
For non-vault, a 40x daily deal is 15800 HP. For 80 characters, that's 31600 HP. And even then you're not guaranteed a Quake cover; just two LTs
It's all about the money, money, money0 -
The 4* progression is way too fast. They need to slow us down. Can't risk having a vault where people could spend $200 for 3 covers.0
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I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say.
Regardless, thanks for answering my question everyone.0 -
LegendReborn wrote:I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say.0
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simonsez wrote:LegendReborn wrote:I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say.0
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BlackBoltRocks wrote:And the moneh
For a vault, presumably it'd consist of 80 rewards, one of which would be Quake. A 40x daily deal would cost 9800 HP; 19600 HP in total to clean out the vault over two days. And you'd be guaranteed at least one Quake cover and one LT
For non-vault, a 40x daily deal is 15800 HP. For 80 characters, that's 31600 HP. And even then you're not guaranteed a Quake cover; just two LTs
It's all about the money, money, money
Actually, once you've purchased a 40-cover from a vault, that option disappears, so you cannot clear out a 80-item vault with two 40's. It would be a 40 + four 10's.0 -
That's circular logic to argue that the Devs would always choose the best option for making money and since it isn't chosen it can't be the best option. No one can disprove the argument because there's no proof behind it. We know that bad decisions have been made and it's likely they will continue to be made, albeit at a lower rate because it's hard to top some of the stuff in the past (looking at you anniversary). I think pointing to the cost of buying iso in the game for money is a good example of a decision that undoubtedly leads to less money being spent. I'm not saying they should make it rain iso if you want to splurge but you'd have to be on something real good to believe that they couldn't get more money from iso sales with some easy tweaks that wouldn't sky rocket progression either.0
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Quebbster wrote:simonsez wrote:LegendReborn wrote:I'm skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you'd get big whales spending a bit less on average but you'd also get a lot more smaller paying players spending so I don't think it's as clear cut as people say.0
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LegendReborn wrote:That's circular logic to argue that the Devs would always choose the best option for making money and since it isn't chosen it can't be the best option. No one can disprove the argument because there's no proof behind it. We know that bad decisions have been made and it's likely they will continue to be made, albeit at a lower rate because it's hard to top some of the stuff in the past (looking at you anniversary).0
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The difference being your odds reset with each token, in a vault they go up. Even if they didn't offer a quake cover the vault would still be preferable.0
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