Skip "20 iso reward" and make the mission screen better!

Playing the same mission over and over and over to get all rewards is tiring and boring...so being "rewarded" with that pathetic "20 iso" is not something we like, it feels more like slap in the face and having someone laughing patronizing at you! icon_evil.gif

So here's how it should play out instead: Every time you play the mission, you get one the rewards that are showing, and you can't get a reward you have already got. No more "20 iso face-slap of shame", please!

Also, why not show all the possible rewards right away at the mission? There is lots of space, so it's certainbly doable, just show four smaller pictures on that empty space about the frame with the mission info.

Last but not least: Always show how much hit points the enemies have, BEFORE we actually start the mission. Seeing some enemy having "level 150" tells us nothing. Seeing the same enemy having 10.000 hit points tells us "stay away unless you got a sh*t-load of power".

Comments

  • But at least skip its screen. Just add the 20 iso and move on without anything else.
  • pasa_ wrote:
    But at least skip its screen. Just add the 20 iso and move on without anything else.

    20 iso is nothing. I would prefer to get one of the rewards they are showing. Having to fight 5-10 battles just to get that final reward is downright bad.
  • I think this still needs to be fixed.
  • Funny thing about this, I brought this up a while back and their answer was to give people an extra 30 for winning... I don't know, anything less than 100 is worthless, even to the newer guys who just started playing... However, I just fought and fought in the Season 1 thing to get the 10 pack token (which by the way is a complete waste of time) and when I looked at my ISO count after, I had 29000... So in all fairness, it all adds up... But the screen saying "New Reward" when it's the stupid 20 or 70 ISO thing, that needs to be removed, it's a waste of time and energy just to press the collect button, when it can just as easily, be added automatically... I think you're right, it should be removed.
  • BearVenger
    BearVenger Posts: 453 Mover and Shaker
    I think it would be kind of cool to have the ISO booby prize be equal to the lowest level of the opposing team.

    Face a level 60 Daken, get 60 ISO minimum.
    Face a 400 Muscle, get 400 ISO minimum.
  • Blergh
    Blergh Posts: 159 Tile Toppler
    I am surprised they still run with the random allocation of rewards after a battle. I mean, most games would have changed that format to some kind of player chooses a card it flips over and there is your reward kind of thing. Still random, and one in four chance but gives the player the illusion of choice, and less resentment at being rewarded 20-iso. Kind of missed opportunity for cheap HP sales too, imagine if they started to throw in random covers or special tokens to the mix of depleted rewards. Four cards, see a random three-star you want in the mix, turned over, shuffled - choose a wrong one, but offered another choice for some HP.... how many people would take it? Even the right two star covers would be tempting depending on he roster and HP cost.

    In fact am surprised they don't do a similar thing with pack sales, you know randomly generate 10 extra then you bought, show you them, shuffle, turn over you choose. Miss the elusive you one you want, offer you three or four more picks for a little extra HP. Greater chances at covers sure, total cheesey money feast, but am sure it'd lure some people into spending more cash.

    I'm not saying they should do this, just surprised they haven't. Most do.