Temporarily Discontinued
The_Leftist
Posts: 224
This topic has been discontinued until further notice.
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Got another big box with 0 Rares/Mythics and a box with 3 Rares, 0 Mythics.
Please let us know if this change to draw rates was intentional. Perhaps there is something wrong with your code?0 -
I won't spend a dime on this game..
Pull 3 rares from a bug box which is the equivalent of 25 dollars?
Do you really think your cards are worth that much?0 -
I guess they won't allow posts saying you won't spend money on their game.0
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It's a tough business. You have to create enough desire for players to purchase content with money all the while keeping the free player base happy.
Decreasing draw rates is not the way to go in my opinion, because nobody wants to spend $20+ for nothing.
Perhaps creating a 'minimum' mythic and rare per Bigbox would help. I'm thinking minimum of 2 mythics and 5 rares, but it's all on the devs.
Still hoping for a response from them soon as to what is happening and how they plan on tackling the situation0 -
Wow, this sounds horrible. Continue to feel really bad for anybody who picked up this game post 1.3 update.0
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The only way I see this being even slightly acceptable is if they have an update coming that changes the 10 card deck format.
If it were changed to say, 60 cards, and duplicates (up to a total of 4 cards) were allowed to increase the chances of that particular card being drawn, then of course they would want a low amount of rares and mythics being given out. Even then tho, 0 mythics/rares from a big box is a pretty hard slap to the face for newer players and paying players. They should really consider making big boxes and possibly even fat packs have an certain minimum amount of rares and for big boxes, mythics.0 -
When I look at the numbers that we have collected and compare 1 average bigbox after 1.31 with the cards you would get from 3 average Daily Reward Fatpacks, then I get slightly more good cards from the bigbox. That's OKish I think.
Perhaps the advantage could be a bit higher but I don't see what all the drama is about. Bigboxes turned out to be better than we thought.
Of cause it hurts if you get a bad Bigbox but you could also get 3 bad Fatpacks.
At the most I can see 1 guaranteed Mythic in a Bigbox. Would be a good enough reason for me to spend 600 instead of 200 crystals.
And I can imagine that our numbers are not quite accurate because of some people getting frustrated about their bad Bigbox and making the numbers even worse to make their point. Also I think that people with bad draws have better reasons to post in the thread than people with good bigboxes.
I can even imagine someone who has got a few good bigboxes, not posting them because if people know how good they are more people would buy them and have great cards.0 -
I opened 3 big boxes, and about 3 fat packs, and about 50 3 packs boosters. I Still got 0 mithics.
The second big box I got about 10 rares, but only 3 news (v1.3)
My 3rd, last big box I got 3 rares, 2 new.
I'm a player that like to try different decks, but with this chance ratio, there is no way I can have fun with this game.
I paid no cash until now, and, as other guy said, I'm not interested in pay $20+ and have risk to get nothing.
So, I will write another post in the feedback section, but this is a farewell, not interested anymore to play this game.
Good luck for you guys that will stay.0 -
Nerimos wrote:When I look at the numbers that we have collected and compare 1 average bigbox after 1.31 with the cards you would get from 3 average Daily Reward Fatpacks, then I get slightly more good cards from the bigbox. That's OKish I think.
Perhaps the advantage could be a bit higher but I don't see what all the drama is about. Bigboxes turned out to be better than we thought.
Of cause it hurts if you get a bad Bigbox but you could also get 3 bad Fatpacks.
At the most I can see 1 guaranteed Mythic in a Bigbox. Would be a good enough reason for me to spend 600 instead of 200 crystals.
And I can imagine that our numbers are not quite accurate because of some people getting frustrated about their bad Bigbox and making the numbers even worse to make their point. Also I think that people with bad draws have better reasons to post in the thread than people with good bigboxes.
I can even imagine someone who has got a few good bigboxes, not posting them because if people know how good they are more people would buy them and have great cards.
Which is why I'm asking for clarification.
While boxes have been known to give 0 mythics, 0 (or even 3) rares is something completely new, it's not just one or two people reporting them recently. And same thing with fatpacks. A few had 1 or 0 rares, but all of the sudden, im getting multiple 0 and 0 reports from the same people who have been contributing statistics from the beginning. And you're right, they could be lying, but I'm still asking if anything might have happened in case possibly something was adjusted that wasn't supposed to be. People make mistakes all the time. If we don't question them, it could be a long time before it was addressed.0 -
SidoS wrote:I opened 3 big boxes, and about 3 fat packs, and about 50 3 packs boosters. I Still got 0 mithics.
The second big box I got about 10 rares, but only 3 news (v1.3)
My 3rd, last big box I got 3 rares, 2 new.
I'm a player that like to try different decks, but with this chance ratio, there is no way I can have fun with this game.
I paid no cash until now, and, as other guy said, I'm not interested in pay $20+ and have risk to get nothing.
So, I will write another post in the feedback section, but this is a farewell, not interested anymore to play this game.
Good luck for you guys that will stay.
This is exactly why I made the post. If it was their intentions to lower draw rates, it seems like it's only pushing people away and they are losing money. If they didn't adjust anything, and people are having terrible luck, then it probably needs readjusting so that people aren't feeling robbed when dropping (generally) hard earned money on the game0 -
Just to chime in,
I just bought big box and got 2 mythics and 2 rares. Both exactly the same ones I already had. I won't spend any more money either. Especially if there is no way for me to trade away my current rares and mythics for the ones I need to build a deck, then I won't bother getting new ones as they will either be repeats or from what I am seeing, I'd be lucky to get 10 -
I had a fatpack with 0 rares and 0 mythics yesterday as well.0
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What's going on? What is the " temporarily discontinued" all about?
Don't you want to keep track of chances anymore or are you not allowed to?0 -
Nerimos wrote:What's going on? What is the " temporarily discontinued" all about?
Don't you want to keep track of chances anymore or are you not allowed to?
They probably just didn't want people advertising the fact that they very clearly changed the drop rates.
PS. Had my second 0/0 Fat Pack since the big update today, compared to none before the update. Hell before the update I could but a Fat Pack's worth of **** boosters (7 x 3 cards) and be almost guaranteed at least 1 rare or better...0 -
Naw rates weren't that good before. Avg was around 15-20 **** packs to get 1 rare.
But usually you would get at least 1 rare per fat pack.
Also its discontinued probably cause Leftist took a break and/or didn't want to do this any more.0 -
I fear my better intentions have resulted in negative reactions. It's hard for me to keep my mouth shut when I start noticing things instead of keeping them to myself and I have 0 experience when it comes to App Marketing, so I'll leave it to the developers to decide what is the best decision for the game, and I will no longer do anything to hinder game development
I'm going to see if I can't pass the statistic gathering torch to a less volatile player who can gather and post statistics accurately without making statements that result in multiple players abandoning spending/playing.
It was never my intention to hurt this game in any way.0 -
I bought 3 big boxes with crystals before the update, and i remember being disappointed if there wasn't a rare in them.
I got 35 rares in my first 3 big boxes (not bad for 42 packs).
Very unlikely someone does that well again I imagine.0 -
If we are allowed to do it, I would continue the research on chances from the packs.
The_Leftist, I will send you a Pm.0 -
The_Leftist wrote:I fear my better intentions have resulted in negative reactions. It's hard for me to keep my mouth shut when I start noticing things instead of keeping them to myself and I have 0 experience when it comes to App Marketing, so I'll leave it to the developers to decide what is the best decision for the game, and I will no longer do anything to hinder game development
I'm going to see if I can't pass the statistic gathering torch to a less volatile player who can gather and post statistics accurately without making statements that result in multiple players abandoning spending/playing.
It was never my intention to hurt this game in any way.
My issue with your thread(s) is that you and others were making assumptions based on a smallish sample size and statistics gathered may have been skewed by people who only report when they agree with an assessment like, "Big Boxes are not as good as Fat Packs," or similar. The gathering and collation of the data was/is great, but I can see how the devs might get testy if you're throwing around accusations which could easily be attributed to normal RNG.
As to you "hurting the game", I wonder if this is a quote from one of the devs or dev liaisons. I don't think it's fair of anyone to say he's harming the game when all he's trying to do is provide information to the other players. He's not a D3/Hibernum employee, he's not being derogatory with his remarks, and he's basing his findings on data he's collected. He may be making bad assumptions, but that's hardly "hurting the game". If you disagree with what's being said, don't try to censor it. Now, if anything, people will believe in his assumptions, right or wrong, because you're silencing him without actually responding. And it's not like he was spreading lies. In essence he was saying, "..based on the data gathered post patch, I've noticed a severe drop in Mythics/Rares opened from certain pack types." Which is absolutely true; whether or not his data set was large enough to concretely support his hypothesis is moot since he's just some dude on the forums and not a developer so everyone should take what he says with a pitcher of salt. Literally all you needed to say was, "Drop rates are the same, RNG is a fickle mistress, keep on playing Planeswalkers!" Instead, you send a "cease and desist" to one of the most valuable forum members we have because he may or may not be highlighting something you'd rather not have the players know about.
Do you see what I'm getting at here? Instead of taking the time to quash a possibly uninformed feeling around the forums, you silently issue a warning and hope it all blows over. If anything this lends credence to what he's been saying whereas previously I just dismissed the differences as normal RNG.
Finally, I think it's extremely poor judgement by the devs that drop rates aren't simply published. Mostly because it leads to threads like this where people flip out after they buy a Big Box which results in a low amount of valuable cards opened. Also, what is the point in obfuscating drop rates? MPQ publishes drop rates on Cover Packs, and they seem to be plenty profitable. What's the deal Devs?
/Wasntmadbeforebutnowimmadbecauseseriouslywhatareyouthinkingdevs?0 -
Oh, The_Leftist. You went from accidentally suggesting conspiracies to accidentally creating one by ceasing to do so. Keep up the good fight. If it's any consolation, you have always appeared to me to be an avid fan trying to help the community.
For what it's worth, I completely agree that there should be a little "?" or something on each pack type to give the straight odds of each type. It would never stop people from believing that based on a sample of 1 or 2 that "things must be off!" but at least it might curtail the data gathering and some of these conversations. I've seen FtP games that go in either direction, and at least based on the small sample size I've personally witnessed, (irony engaged ) the ones that are more open about their RNG chances get fewer conspiracies (MPQ being a good example).0
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