4* DDQ: Thing VS Human Torch
Comments
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This was the first match I had 0 covers during the first cycle. This time, I had a 2/4/3 that I leveled up to 160. Seems to be the magic number for me. Easiest match so far. I think i was able to gather enough AP for 3 Reds, and 2 Greens, the last one which finished him off.0
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I'm 2/3/5 level 172 I think? Was about the same last time, and had an easy time of it. This time it took five tries....five red (costing less ap, and having a stun) is way, WAY better in this matchup than five green - I got to that 12ap twice, once on my first fail and once when I finally beat it (with ~1/10th of Thing life remaining).0
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Won with my 1/1/4 level 135 with added G/B, boosted G/B and boosted all colors. LT finally got me my first PX Blue to make him 1/1/30
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Took about 6 tries with a L121 3/2/0 Thing. Boosted Y/R, Crit, and All until I got a board where I could get some crits and deny black.
Got a PX yellow I needed, which was nice - been getting lots of Hot Dog Stands lately.0 -
I had some of the worst boards with this DDP. I had to take my 2/5/2 Thing from 111 to 150 and then also get AN EXTREMELY LUCKY BOARD just to beat him. Granted, because of the lucky board it was no contest. I had multiple match 5s and cascades coupled with my 100% match damage, +2 all AP and + 2 G/B AP. Because of the crazy board, I still had 8794 health left (out of 10K). Every other attempt HT rekt me.
So, after about 30K of levels and 300 HP for all match boost, I ended up with which, I guess was worth it? GG 1/0/0.0 -
pabasa130 wrote:2/0/4 Thing level 110. Wonder if I should give up. Could never get enough green, and once he launches black or red I'm dead.
Tips?
I did it with a 2/0/2 Thing on my second try, so you should be able to. Boosted rainbow AP and G/B, with 100% match damage. Obviously just focus on green and red, and try to stop him getting red and black, because either of them will hurt a lot.0 -
My Thing: level 120, 0/2/4. No red, so green is my only offensive ability.
Boosts: +G/B AP, +G/B damage, +match damage
Strat: collect/deny green, deny red/black, hope.- Attempt 1: 14 turns, neither side got a single green match. Died of starvation.
- Attempt 2: AI got 8 cascades on turn 1 and a turn 2 Fireball. Died on turn 4.
- Attempt 3: Couldn't get any green matches, died without much of a fight.
- Attempt 4: Finally got off a Yancy to counter his Inferno. Got Torch to 115 health. Died to a fireball.
- Attempt 5: Torch got every green match, Thing couldn't get any. Died to Flame Jet and Fireball.
- Attempt 6: With me at 1500 health and Torch at 2000 and a Fireball ready to go, lucked into a match-5 and critted him to death. WICTORY!
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Won it on the first try with my 5/1/5 level 140. Wasn't the best of boards so I ate a few powers but still lived. Boosted match damage and G/B and Y/R.
Got a Chulk cover for my efforts so blehhh.0 -
So who was your legendary token draw?pabasa130 wrote:Ir0nF1sh wrote:I have a 133 build at lev 140 and did it. You should be able to. The trick is to deny him his reds and have a green stored up for when he puts down his punches. Also boost your reds, greens and all col match damage up to 100%. Let us know how you do.pabasa130 wrote:2/0/4 Thing level 110. Wonder if I should give up. Could never get enough green, and once he launches black or red I'm dead.
Tips?
Levelled up to 147 to be able to survive better (and nuke better). With 100% damage boosts and green AP, and as per your suggestions, saved green to cast after he casts black (fortune favoured me when it hit all the attack tiles). Cast stun when I had two or more red/green matches to deny him.
Thanks for the tips! Very happy!0
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