Kitekiller wrote: I made an account just to post this, haha. The Hulk is one of my favorite characters of all time, and I've had a few ideas on how to capture him in a cover for this game. I don't really have hard numbers for damage or health because I haven't the faintest idea how to balance a game like this, but here are my ideas for two versions:** Savage Hulk High health, High damage in Green and Purple tiles 2 abilities: Purple: RAGE (Passive), Any time Savage Hulk takes damage, Replace 6 tiles with green tiles at the start of next turn (does not stack with multiple attacks in a single turn). (The start of the next turn prevents enemies from benefiting from placed tiles, and also limits the amount of green tiles placed at a single time allowing the power to retain a high number of conversions without becoming exploitative.) Extra levels would increase amount of tiles converted, could also allow special tiles to be converted. Green: HULK SMASH (10-8 green AP) Savage Hulk goes on a rage fueled rampage dealing a massive amount of damage to a single enemy character but also dealing 10%-15% of that damage to ally characters (not including Savage Hulk). This is the **** in the Hulks armor, he's a strong character, but doesn't make for the most convenient ally. Extra levels would increase damage done, and decrease allied casualties. (also, to prevent exploits, this move would not trigger classic storm's Raging Tempest.) Even without using the green ability, Savage Hulk should make for a great tanking character and a good green AP generator for other characters. This was inspired by how the juggernaut works now, just a stronger version, with a gimmick of trading team health for massive damage. Savage Hulk should feel like a 3 star character with a 2 star price at the cost of team safety.**** Green Scar Hulk Very high health, High damage in purple, green, and yellow tiles Yellow: INFINITE RAGE (Passive): Generates 1 Green AP every time Green Scar Hulk takes damage, can be preformed multiple times per turn. Extra levels would increase Green AP generated up 3 AP, then increase Purple AP up to 2. Green: World Breaker (10 green AP): Shatters 20 tiles dealing their respective damage to the target, does not generate AP. Not sure if that would produce enough damage, but balance could be done by lowering the cost (5-8 green AP) or applying an overall multiplier (1.5x or 2x damage of tiles) Extra levels would increase the number of tiles shattered. Purple: Gamma Explosion (12 purple AP): Green Scar Hulk's rage explodes with Gamma Radiation inflicting high damage to all enemies and reduced damage (10%-20%) to Allies. Works similarly to HULK SMASH, only affecting all targets. Extra levels would increase damage done to allies and decrease damage to done to team members. As a legendary character, Green Scar Hulk should feel extremely powerful, but the Hulk is always a double edged sword, and poses a threat to the team he's on. I could come up with more (like 1 star Grey Hulk, or Merged hulk that lack the team damaging aspects), but no one character has yet to have more than two versions. The numbers in these descriptions are just guesses at what would be balanced, but should make the Hulk feel like a blade with no handle; he'll save the day, but you might not feel like you've won afterwards. The dark avengers counterpart should either be Skaar (Hulk's son, who I believe was a dark avenger) or Red Hulk. Red Hulk's energy absorption could make for a fun passive where every time the enemy team makes a match, your team earns 1 AP in that color. I've probably spent too much time thinking about this, but these characters would be fun to have, Thanks for reading!
MissMarvelBoobs wrote: Hulk must be at least a 3 star, or even legendary 4 star. high damage like juggenaut buffed, high hp, regeneration, rage [attack stiles], stun wew, ragnarok can be bested easily if he got 3 skill and at least 3 star
Bombul wrote: I'm sure you don't want him on legendary. Because, it really means meh-gendary. Just look at Wolverine X-Force.
Blue Shoes wrote: I posted this somewhere else, but changed it up a little. The Hulk with the following abilities Green - Passive (ok, not the best phrasing) Damage from matching is increased 20% when Green AP is over 10. If Green AP exceeds 18, 500 damage is done to teammates and opponents, Green AP is drained, and The Hulk is stunned for 5 turns. Level 2: Green AP max increased to 20; 40% Damage increase Level 3: Green AP max increased to 22; 60% Damage increase Level 4: Green AP max increased to 24; 80% Damage increase Level 5: Green AP max increased to 26; 100% Damage increase Black - Passive When The Hulk is hit for > 10% of total health, he generates 3 Green AP. Level 2: Generates 3 Green AP and 1 Purple AP Level 3: Generates 4 Green AP and 1 Purple AP Level 4: Generates 5 Green AP and 2 Purple AP Level 5: Generates 6 Green AP And 3 Purple AP Purple - 8 AP Hulk smashes a 4x4 block of tiles to bits, dealing damage but not generating AP. Level 2: 5x5 block; +1 AP Level 3: 6x6 block; +1 AP Level 4: 7x7 block; +1 AP Level 5: entire 8x8 field; +1 AP