Q&A?
Ducky
Posts: 2,255 Community Moderator
Could we get another Dev Q&A anytime soon? Would be nice to have the devs *hopefully* address some of our questions we've been asking lately.
0
Comments
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ISO
4* covers
5* RNG
Scaling
Lightning Rounds
New Content
There a million things to ask. To bad I can answer all of those by the generic (what we usually get) "It's coming, really!" or "We're watching that!"0 -
SnowcaTT wrote:ISO
4* covers
5* RNG
Scaling
Lightning Rounds
New Content
There a million things to ask. To bad I can answer all of those by the generic (what we usually get) "It's coming, really!" or "We're watching that!"
Love your list. I might switch my own priority slightly (bumping new content ahead of LR), but it's pretty much the right list of top concerns. Implicit in the 4* cover question would be more understanding why they felt the need to swing the nerf bat so hard at boosted 3* (cause that ain't getting us 4* covers any faster either).
I doubt we'll get another "upvote Q&A" option, but if we do, I'd suggest you just post this list and we upvote it 1000x times and not submit any other questions.0 -
Don't forget the +1 level button. I know I sure don't...0
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Sell All 1*s button? Am I the only one clamoring for this one?0
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CaptainFreaky wrote:SnowcaTT wrote:ISO
4* covers
5* RNG
Scaling
Lightning Rounds
New Content
There a million things to ask. To bad I can answer all of those by the generic (what we usually get) "It's coming, really!" or "We're watching that!"
Love your list. I might switch my own priority slightly (bumping new content ahead of LR), but it's pretty much the right list of top concerns. Implicit in the 4* cover question would be more understanding why they felt the need to swing the nerf bat so hard at boosted 3* (cause that ain't getting us 4* covers any faster either).
I doubt we'll get another "upvote Q&A" option, but if we do, I'd suggest you just post this list and we upvote it 1000x times and not submit any other questions.
If some kind of end-game repeatable content were added where we could grind out CP/HP/ISO for as long as we had time to play, then the top 3 issues disappear. The biggest issue I have with the game is the scarcity of rewards due to them being fixed in nature. RNG-based progress works in a lot of games because the number of times you can roll the RNG dice is unlimited. In MPQ though it isn't. There is a fixed amount of CP/HP/LTs you can earn and if RNG doesn't favor you, you fall behind with no method of catching up (beyond spending $$$). This is the most broken aspect of the game, and should be the primary focus of the devs IMO.0 -
In all honesty, I prefer an inverted q and a, or an a and q if you like. Developers ask us questions, and we give them answers. It probably couldn't be worse than the old q and a's.0
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Yeah sure the "quality of life" questions could include:
1. Redesigned UI for mobile that allows all AP to be seen without scrolling (and basically everything else that badass poster did a while back on the Mobile UI redo)
2. Sort roster by x/y/z (star level, alphabetically, etc)
3. +1 level button
4. etc0 -
I don't know, I can do without another Q&A, or rather an A where they hype up features that turn out to be a gigantic nerf to the bread&butter tier of the game.
Personally I'd like them to postpone their next session until they are ready to tell us that they will fix
1) ISO shortage
2) random progression to the 5* tier
3) tiered pvp play.
Until then I don't need them anymore telling me how AWESOME their next 5* char will be. Or whatever.0 -
Sorry Bow the heat death of the universe is scheduled to occur long before they'll be ready.0
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mpqr7 wrote:Sell All 1*s button? Am I the only one clamoring for this one?0
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What would even be the point of this? It's not like they'd actually ANSWER anything specifically.......
If anything, I would freaking LOVE to see them do a "Celebrities Read Mean Tweets About Themselves". Not the mean part, though. Just the part where the developers are forced to read our most highly up voted post from this message board.
I would love to see their faces and body reactions to this sort of thing. Most of you claim that developers have no clue about our overly hard grinding or frustrations, and are not doing any of the negative stuff on purpose, so I would really love to see if they act surprised to hear and read all of the things that we complain about on a daily basis, or if they just shrug and say, "yeah we know that's a problem, but so what?"0 -
PeterGibbons316 wrote:CaptainFreaky wrote:SnowcaTT wrote:ISO
4* covers
5* RNG
Scaling
Lightning Rounds
New Content
There a million things to ask. To bad I can answer all of those by the generic (what we usually get) "It's coming, really!" or "We're watching that!"
Love your list. I might switch my own priority slightly (bumping new content ahead of LR), but it's pretty much the right list of top concerns. Implicit in the 4* cover question would be more understanding why they felt the need to swing the nerf bat so hard at boosted 3* (cause that ain't getting us 4* covers any faster either).
I doubt we'll get another "upvote Q&A" option, but if we do, I'd suggest you just post this list and we upvote it 1000x times and not submit any other questions.
If some kind of end-game repeatable content were added where we could grind out CP/HP/ISO for as long as we had time to play, then the top 3 issues disappear. The biggest issue I have with the game is the scarcity of rewards due to them being fixed in nature. RNG-based progress works in a lot of games because the number of times you can roll the RNG dice is unlimited. In MPQ though it isn't. There is a fixed amount of CP/HP/LTs you can earn and if RNG doesn't favor you, you fall behind with no method of catching up (beyond spending $$$). This is the most broken aspect of the game, and should be the primary focus of the devs IMO.
Extensions to the Prologue would sort most problems for new and experienced players alike. The Dark Reign arc kick starts the 2* transition, chapters 1 and 2 should add newer 3* characters for collection. This helps the more experienced player too because the concepts of command points should introduced via rewards seeing as Hero Points are now almost defunct.0
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