Strike tiles doubt

Polares
Polares Posts: 2,643 Chairperson of the Boards
edited February 2014 in MPQ General Discussion
I have a doubt about how strike tiles work (especially when you use them with more than one attack tile).

When is the damage added? Just before the damage is subtracted or any time damage is done?
If you match two lines simultaneously you add the strike damage once or twice? And if there is a cascade? And a cascade with a ‘stop’? And if you have more than one attack tile?

For example, if you have two strike tiles +60 and two attack tiles of 30 how may damage you do?
Option 1: (30 + 60 + 60) + (30 + 60 + 60) = 300
Option 2: 30 + 30 + 60 + 60 = 180

I think Option 2 is the good one, but I don't know for sure...

PD: Is there a place where you can consult all the rules?
Thaaaaanxs!!!

Comments

  • Strike tiles are summarised and added to each damage dealing move. Attack tiles count as one attack no matter how much there are.

    For your example it would be:.....attack(30+30)+strike(60+60)=180
    Tile match + attack tile:...........match(50+50+50)+strike(60+60)+attack(30+30)+strike(60+60)=450
    Cascade + attack tile:..............match(50+50+50)+strike(60+60)+match(40+40+40)+strike(60+60)+attack(30+30)+strike(60+60)=690
    OBW matching + attack tile:......match(50+50+50)+strike(60+60)+espionage(112)+strike(60+60)+attack(30+30)+strike(60+60)=682
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    Almost, but strike tiles also scale down in cascades. They add strike to match damage, then apply the reduction.
  • Eddiemon wrote:
    Almost, but strike tiles also scale down in cascades. They add strike to match damage, then apply the reduction.

    Pretty sure strike tiles are still added after the % reduction from cascades. If I have 600 damage worth of strike tiles, my cascades are going to range between 600-900. It's never going below 600 unless some of my cascades destroyed my own strike tiles, which is quite possible when you've a big cascade. If it is applied after that %, that'd mean cascades don't get reduced to less than 66% of original damage, and that's obviously not true. I think your 3rd cascade is already less than that if there are no strike tiles.
  • Nemek
    Nemek Posts: 1,511
    Old thread from when strike tile cascading was nerfed: http://www.d3pforums.com/viewtopic.php?f=7&t=761
    Pre update: two 67 strength strike tiles.

    One match: 100 base damage plus 134 damage for a total of 234.
    1st cascade: 75% of 100 damage = 75 base plus 134 for a total of 209
    2nd cascade 75% of 75 damage = 57 base plus 134 for a total of 191

    Bringing your total to 634



    Post update: same assumed statistics

    One match: no change, 234 damage
    1st cascade: 75% of 234 for 176
    2nd cascade: 75% of 176 for 132

    Total damage of 542.

    3rd cascade differences in total damage is: 867 vs. 643

    With 4 strike tiles and 3 cascades after the original match the damage difference is 1348 vs. 1006.

    All these numbers are assuming only matches of 3.

    Doesn't appear to be overly dramatic whatsoever, and comes in line with the way cascades are intended. Now a freak 7 or 8 chain cascade won't instakill someone.
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    Wow. Imagine if OBW was around before the new calculations were put in place. icon_eek.gif
  • I know about that thread but I think it's been reverted. It's not uncommon to have over 1000 worth of strike tiles out for Patch. Let's say your match 3 does 200 damage, then you'd expect something like 1200, 900, 600 for 1st/2nd/3rd. This simply doesn't match what I see. When you have 1000 worth of strike tiles your cascades are all in the 1000 range until one of them destroys your strike tiles.

    OBW's espionage is not considered a chain so it doesn't matter either way.
  • Just to throw another monkey wrench in the works...

    It appears that Psylockes black attack tile adds in damage from strike tiles (at end of turn) - but only one addition of the strike tiles regardless of the number of black attack.

    I know the Dr Doom attack tiles do NOT add strike tile damage - otherwise he and Patch would be very good friends. Well, allies. Okay, teammates.

    Has anyone else noticed this, or am I just suffering from, "Psylocke can do no wrong! no wrong, I say!"
  • Vinny J wrote:
    Just to throw another monkey wrench in the works...

    It appears that Psylockes black attack tile adds in damage from strike tiles (at end of turn) - but only one addition of the strike tiles regardless of the number of black attack.

    I know the Dr Doom attack tiles do NOT add strike tile damage - otherwise he and Patch would be very good friends. Well, allies. Okay, teammates.

    Has anyone else noticed this, or am I just suffering from, "Psylocke can do no wrong! no wrong, I say!"

    Attack tiles only get one strike tile worth of extra damage no matter how many of them are out there.

    Note that the attack tile animation is not the final result. For example if you have 5X200 attack tiles and a 1000 strike tile out, you'd see 5 '-200' show up on the screen, and they'd get summed up as -2000. On the opposite end, suppose that 1000 strike tile was a protect tile on the enemy side, you'd still see 5 '-200' show up, and they'd get summed up as -1 at the end due to the protect tile. It's easy to lose track of these numbers when there are many attack tile animations on the board.
  • Vinny J wrote:
    Just to throw another monkey wrench in the works...

    It appears that Psylockes black attack tile adds in damage from strike tiles (at end of turn) - but only one addition of the strike tiles regardless of the number of black attack.

    I know the Dr Doom attack tiles do NOT add strike tile damage - otherwise he and Patch would be very good friends. Well, allies. Okay, teammates.

    Has anyone else noticed this, or am I just suffering from, "Psylocke can do no wrong! no wrong, I say!"

    Huh? Doom's attack tiles absolutely add strike damage, the same as anybody else.
  • Phantron wrote:
    I know about that thread but I think it's been reverted. It's not uncommon to have over 1000 worth of strike tiles out for Patch. Let's say your match 3 does 200 damage, then you'd expect something like 1200, 900, 600 for 1st/2nd/3rd. This simply doesn't match what I see. When you have 1000 worth of strike tiles your cascades are all in the 1000 range until one of them destroys your strike tiles.

    OBW's espionage is not considered a chain so it doesn't matter either way.


    It changed as Nemek said for a time, but I also think it reverted. I'm fairly sure it happened between the P.Wolverine fix and the A.Wolverine nerf.
  • I use Patch a lot and I am pretty sure strike tiles don't get % reduction for cascades. I've had cascades 4 long where the last hit does almost the same as the first unless i'm going mad icon_e_smile.gif.