ChrisTot wrote: Blue is easy/normal to play against based on what metric? I'd pay a reasonable amount of money to never have to play against blue again. Now THAT would be an advantage.
loroku wrote: I'm happy to comment on red, but my advice is biased because I won't max her out. At this time, I find level 30 to be a great place to leave her, since she gets basically nothing worthwhile until 40 (and that's just another QB ribbon) and level 38 is still much worse than 37 to me. (There's an argument for 32 but otherwise, meh.) This advice probably changes at level 50 when you see more rares and mythics. Also worth noting is deck style. I play a control-style deck with a few big guns and some small fry for niche occasions. Other decks may have different advantages vs. various colors. vs. - Normal - I find so few black opponents this might be part of it, but her ability to discard 2 of your cards is rough. As red, you get your cards out fast so you are often not at max hand, and part of your strategy is to save DD spells for when you need them - black ruins that. And if you are trying to spend several turns to get out a big gun, she'll likely destroy it or everything else you had saved up. That said, black's cards are awful so once you do get something on the board, you'll probably win. vs. - Tricky - Blue's bounce and attack negation really, REALLY slows you down - which isn't fun because as red you tend to win quickly and longer games can turn against you (more time playing = more chances for the AI to get an insane cascade). Blue makes your big guns too expensive, so you'll need to focus on midrange and dinky creatures to take him out - one of which he'll make useless the whole game. That said, he has nearly nothing to actually hurt you. Blue is tricky because they can eventually play so many supports you can't kill them all, and then he'll lay something down that you just can't stop in time. And he'll delay the game long enough to get this in a few times, and your low HP just can't survive it. vs. - Normal - I've never lost a mirror match but vs. red will always hurt, and that makes playing her trickier because you also have to focus on reducing the damage. She can kill all your midrange and dinky creatures so you either need to flood the board or get out a big gun before she exhausts you. It's basically a race but the AI is so poor you will win - but not before she takes a chunk of your life. Red is why you'll be low on potions sometimes. I put her at "normal" because she can slow down your ability to play more games, but the actual game is closer to Easy. vs. - Easy to Normal - White has a few tricks to draw the game out and an HP total that is insane, but you will win this battle of attrition. The trick is to make sure white can never keep a creature on the board for more than a turn, because otherwise he will buff it like crazy. Save your DD spells and use them judiciously until you can get out a big gun or two, and then it's only a matter of time. Also, stay on top of his supports - he can also get too many out too quickly and that can ruin your day. vs. - Easy - Poor green. She just can't stop you. Green plays like white but without the tricky cards or possibility to overwhelm you with supports. Once you get something serious on the board she has literally no answer, and even with her ramp it takes too long for her to respond to your DD. You are simply too efficient and the AI too poor to lose this game.
loroku wrote: After re-reading your OP I find it interesting that vs. is Easy to me but vs. is Easy to you, and both of us say that our side is "more efficient." I have a feeling that both those PWs are tricky to play and it's all about careful play choices that the AI can't match. Or it could be that green gets a lot better with more rares, and I just don't see many of those in play. (For reference, my deck has 1 mythic, 2 rares, 1 common, and 6 uncommon.)
Nerimos wrote: OP is from panda. I said with low level red it is not much of a problem to beat green. Gets harder with higher levels.
Nerimos wrote: You only need a 4/5 to kill iroas. That's actually not that much of a problem with green. Green has a lot of fatties and lots of ways to make a fatty by increasing stats for 1 turn.. It's pretty rare that iroas played by ai lives more than 1 turn. Most of the time I don't even lose my fatty that killed her. And even if it does kill my creature. My creature wasn't as expensive as iroas was, so still ok for me.
XehutL wrote: Nevertheless, all fights are quite slow on average 10 minutes per one.