Vision (Android Avenger) Updates Coming Soon
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Hello everyone,
Here are details from Demiurge regarding planned updates for Vision (Android Avenger) arriving along with the R95 update.
Density: Heavy - 5
Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 128 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
Level 2: Vision deals 154 more damage.
Level 3: Vision deals 179 more damage.
Level 4: Vision deals 230 more damage.
Level 5: Vision deals 333 more damage.
MAX: Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 1040 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
Attack Protocol - 10
Changes based on Vision’s density.
Solar Beam - Deals 187 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 220 damage per tile.
Heavy Strike - Deals 279 damage to the enemy team.
Level 2: Solar Beam deals 271 damage. Light Disruption deals 292 damage per tile converted. Heavy Strike hits the enemy team for 335 damage.
Level 3: Solar Beam deals 357 damage. Light Disruption deals 364 damage per tile converted. Heavy Strike hits the enemy team for 391 damage.
Level 4: Solar Beam deals 527 damage. Light Disruption deals 507 damage per tile converted. Heavy Strike hits the enemy team for 502 damage.
Level 5: Solar Beam deals 868 damage. Light Disruption deals 795 damage per tile converted. Heavy Strike hits the enemy team for 725 damage.
MAX: Changes based on Vision’s density.
Solar Beam - Deals 2710 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 2481 damage per tile.
Heavy Strike - Deals 2259 damage to the enemy team.
Density: Light - 5
Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 128 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
Level 2: Reduces damage to Vision by 154.
Level 3: Reduces damage to Vision by 179.
Level 4: Reduces damage to Vision by 230.
Level 5: Reduces damage to Vision by 333.
MAX: Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 1040 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
*Note: At this time there is no plan to offer an increased sell-back rate for Vision after the updates are live.
Here are details from Demiurge regarding planned updates for Vision (Android Avenger) arriving along with the R95 update.
-
"With Vision, we wanted to help him out mechanically and give him a bit of a boost. We tweaked his AI to avoid casting his Density abilities if the same one was on the board. You will no longer see Vision casting Density: Heavy if a Heavy Countdown tiles is already on the board. You will also see a universal increase in all his abilities' power."
Density: Heavy - 5
Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 128 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
Level 2: Vision deals 154 more damage.
Level 3: Vision deals 179 more damage.
Level 4: Vision deals 230 more damage.
Level 5: Vision deals 333 more damage.
MAX: Vision alters his density, making himself heavy and strong. Creates a Density: Heavy 4-turn Countdown Tile. While this tile is on the board, Vision deals 1040 more damage and his Red power becomes Heavy Strike. Removes any existing Density: Light tile.
-
(Old Values:
Density: Heavy - 5 AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level 2: Vision deals 106 more damage.
Level 3: Vision deals 123 more damage.
Level 4: Vision deals 158 more damage.
Level 5: Vision deals 229 more damage.)
Attack Protocol - 10
Changes based on Vision’s density.
Solar Beam - Deals 187 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 220 damage per tile.
Heavy Strike - Deals 279 damage to the enemy team.
Level 2: Solar Beam deals 271 damage. Light Disruption deals 292 damage per tile converted. Heavy Strike hits the enemy team for 335 damage.
Level 3: Solar Beam deals 357 damage. Light Disruption deals 364 damage per tile converted. Heavy Strike hits the enemy team for 391 damage.
Level 4: Solar Beam deals 527 damage. Light Disruption deals 507 damage per tile converted. Heavy Strike hits the enemy team for 502 damage.
Level 5: Solar Beam deals 868 damage. Light Disruption deals 795 damage per tile converted. Heavy Strike hits the enemy team for 725 damage.
MAX: Changes based on Vision’s density.
Solar Beam - Deals 2710 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 2481 damage per tile.
Heavy Strike - Deals 2259 damage to the enemy team.
-
(Old Values:
Attack Protocol - 10 AP
Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level 2: Solar beam deals 267 damage. Light disruption deals 192 damage per tile converted. Heavy strike hits the enemy team for 329 damage.
Level 3: Solar beam deals 351 damage. Light disruption deals 247 damage per tile converted. Heavy strike hits the enemy team for 384 damage.
Level 4: Solar beam deals 519 damage. Light disruption deals 356 damage per tile converted. Heavy strike hits the enemy team for 493 damage.
Level 5: Solar beam deals 854 damage. Light disruption deals 575 damage per tile converted. Heavy strike hits the enemy team for 712 damage.)
Density: Light - 5
Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 128 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
Level 2: Reduces damage to Vision by 154.
Level 3: Reduces damage to Vision by 179.
Level 4: Reduces damage to Vision by 230.
Level 5: Reduces damage to Vision by 333.
MAX: Vision reduces his density, becoming intangible. Creates a Yellow Density: Light 4-turn Countdown tile. While this tile is on the board, Vision takes 1040 less damage and his Red power becomes Light Disruption. Removes any existing Density: Heavy tile.
-
(Old Values:
Density: Light - 5 AP
Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level 2: Reduces damage to Vision by 106.
Level 3: Reduces damage to Vision by 123.
Level 4: Reduces damage to Vision by 158.
Level 5: Reduces damage to Vision by 229.)
*Note: At this time there is no plan to offer an increased sell-back rate for Vision after the updates are live.
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