pandabear wrote: Most mythics could do with costing 2/3rd of what they currently do, and having an effect/power that is 4/5th the current effect.
Irving wrote: True, though with mythics being so much rarer than rares, that would cause a lot of frustration from people who can't get them, since you can't buy them or trade for them, and you have to be #1 in an event to get one (not sure what the chances are if you finish 2-26; I've never gotten one finishing in that range). Of the cards I don't have yet, 15/18 are mythics.
Morphis wrote: That is how the game should work. That would be better for developers income(more reasons to buy packs) and for players(more reasons to play quick battles). Also people can have them: - buy pack(ofc) - placing for fat pack in quick battle(not hard at all) - fat pack monthly - some big box/fat pack from story(nerfed with 1.3 heavily) - 3 card pack(reaaaaaaally unlikely cause of low chance and inavailability to purchase as of patch 1.3) The fact that ppl ahead will have an edge is normal... If that was not the case what would be the point of getting a better collection?