5* token draw improvement

mjh
mjh Posts: 708 Critical Contributor
Almost everyone on here is having a horrible experience with token_legendary.png A lot going 20+ open without a single 5* and when they do it's almost never the one they need. Contrary to what you think, devs, RNG progress is not fun.

I propose something along these lines:

idea 1 - When you finally get a 5* draw, you have the option to choose which character you want, only the ability colour is random. Sure you will probably pull 9 OML yellowflag.png 's but is it an upgrade from the current experience? I would say yes.
At least with something like this in place you can make progress with one character instead of it being spread around, and with another 5* on the horizon that will make your draws spread over 5 characters. Sorry but the Latest and Classic packs do not fix this.

idea 2 - your token odds are directly linked to your roster. It would have to be based on the community and the metrics would get very involved but the basic idea is if you have a 9+ cover 5* and over 50% of the rest of the community does not, your chances of pulling one should be very low. Alternatively if you have no more than 2 covers for any 5*, and over X% of the community also does your odds go up a lot, way over 5%

discuss.

Comments

  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    Possibly a small tweet to your idea is when you pull a 5* you get to choose the color rather than the character. They should also increase to odds of getting a 5* cover or lower the cost dramatically on being able to direct purchase a 5* with CP. if 5* were trophies like Devil Dino he way it currently is would be fine. The fact that 5* are so powerful players need to be able to see a path to 5* land not just praying to the RNG gods.
  • LXSandman
    LXSandman Posts: 196 Tile Toppler
    I have yet to pull a single 5* .... I should have probably tracked the total number so that I could complain more efficiently. But it's over 50

    As a result I can not promote this idea....icon_e_smile.gif

    Hahha
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    I see lots of folks out there running 1 cover OML's. Once folks hit four covers in OML, it seems (they think) he is better than any 4* they can be running.

    It would be an easy choice for almost everyone. [Wait, is that an OML nerf call I hear?] Picking "a character" would eliminate any diversity we see in this game (ha ha!).
  • mjh
    mjh Posts: 708 Critical Contributor
    wymtime wrote:
    Possibly a small tweet to your idea is when you pull a 5* you get to choose the color rather than the character. They should also increase to odds of getting a 5* cover or lower the cost dramatically on being able to direct purchase a 5* with CP. if 5* were trophies like Devil Dino he way it currently is would be fine. The fact that 5* are so powerful players need to be able to see a path to 5* land not just praying to the RNG gods.
    I think the ridiculous laughably high CP cost to buy a cover direct is a good thing or else whaling would happen all over again. Even though you can't buy CP directly it's still a limiting factor in 5* progress which was it's intention. I think that part is good. It certainly hasn't stopped the 1% and the trickle down effect only helps their direct alliance mates.

    Here's another thing they could do for token_legendary.png , your odds are directly linked to your roster. It would have to be based on the community and the metrics would get very involved but the basic idea is if you have a 9 cover 5* and over 50% of the rest of the community does not, your chances of pulling one should be very low.

    If you have only 1 or 2 covers for any 5* your chances should go up a lot, over 5% for sure.
  • mjh
    mjh Posts: 708 Critical Contributor
    SnowcaTT wrote:
    I see lots of folks out there running 1 cover OML's. Once folks hit four covers in OML, it seems (they think) he is better than any 4* they can be running.

    It would be an easy choice for almost everyone. [Wait, is that an OML nerf call I hear?] Picking "a character" would eliminate any diversity we see in this game (ha ha!).
    this is a problem with game and character design, not tokens
  • wirius
    wirius Posts: 667
    The devs want the pace EXACTLY as it is now. Its supposed to take a person months, even years to max out a 5* at this point who's playing at even 4 LT's a week. This is entirely intentional. You are just realizing this now and finally registering how long this takes. Its going to be painfully agonizingly slow for most people. As long as people play and spend money to get them, they have zero incentive to increase the drop rate.
  • mjh
    mjh Posts: 708 Critical Contributor
    wirius wrote:
    The devs want the pace EXACTLY as it is now. Its supposed to take a person months, even years to max out a 5* at this point who's playing at even 4 LT's a week.
    I would be fine with this, as I'm sure the rest of the player base, if there weren't a few dozen players who were far and above this average. Way too many maxed 5*s as far as I'm concerned not to mention the 9+ cover ones already. They are not taking the months or years to max. Even if they bought 40packs their drop rate was really high.

    The playing field is not level is all and I'm proposing solutions to even it out.
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    SnowcaTT wrote:
    I see lots of folks out there running 1 cover OML's. Once folks hit four covers in OML, it seems (they think) he is better than any 4* they can be running...

    a lot of folks are fools icon_e_wink.gif

    i like hitting low cover 5stars with my max 4s.