Please explain tile locks
I'm day 836 and I've yet to see a way of effectively using tile lock powers other than as a means to an end, i.e. deploy Bag Lady force bubbles only when I have enough green to detonate for massive damage, or Quicksilver match blue in the hope of getting 5 on the board at the same time. Yeah, this is prompted by the Hulk PVE forcing me to use these two. Other than Bag man does any other character have tile lock powers?
Anyway, does anyone here find them useful and employ them effectively other than, as I say, a means to an end. They just seem to mess up the board for me as much as my opponent when I use them.
Anyway, does anyone here find them useful and employ them effectively other than, as I say, a means to an end. They just seem to mess up the board for me as much as my opponent when I use them.
0
Comments
-
It can be very useful to lock countdowns with Invisible Woman/Bagman to stop them from resolving. Of course, you need to take out the goon before unlocking it, so it's not a perfect solution by any means.0
-
You can lock countdowns?! *facepalm*0
-
I think you need 5 blue for Invisible Woman to lock CD tiles, but yeah it can be done.
But yeah it's not that great a way to deal with CD tiles. If I must, I prefer to spawn the bubble next to the CD tile then use Force Field Crush to take out the CD tile completely.0 -
Against ultron Tetris, if you can lock the entire first row, you can stop him from producing bombs.
That is one creative use for lock tiles.0 -
atomzed wrote:Against ultron Tetris, if you can lock the entire first row, you can stop him from producing bombs.
That is one creative use for lock tiles.0 -
Quebbster wrote:atomzed wrote:Against ultron Tetris, if you can lock the entire first row, you can stop him from producing bombs.
That is one creative use for lock tiles.
IW + All New IM40 might be the new Ultron buster team?0 -
IW + Lazy Cap + IM40 (1 yellow cover before) was already the Ultron buster team...0
-
In addition to locking countdowns, locking a special tile also negates the effects of that tile while locked. It can be very helpful for those hard to reach special tiles.0
-
I just had a horrible image in my head of locking Scarlet Witch's Countdown, she creates another one, then they both go off together...
Ahhhhhhhhhhhhhhhhhhhhhh
Ooh, or alternatively, lock your Iron Fist's Attack Tile! Let him create another one then free it for double fist bumps!0 -
Monged4life wrote:
Ooh, or alternatively, lock your Iron Fist's Attack Tile! Let him create another one then free it for double fist bumps!
I just discovered that trick yesterday. Works with IF and Cage. Double fist, double shield!0 -
It's almost as good as Ant Man stealing both of them for 3 turns in a row0
-
Monged4life wrote:I just had a horrible image in my head of locking Scarlet Witch's Countdown, she creates another one, then they both go off together...
Ahhhhhhhhhhhhhhhhhhhhhh
Ooh, or alternatively, lock your Iron Fist's Attack Tile! Let him create another one then free it for double fist bumps!
I'm pretty sure that even though they're locked, they still exist for purposes of powers which state "if one does not exist."0 -
Nightglider1 wrote:Monged4life wrote:I just had a horrible image in my head of locking Scarlet Witch's Countdown, she creates another one, then they both go off together...
Ahhhhhhhhhhhhhhhhhhhhhh
Ooh, or alternatively, lock your Iron Fist's Attack Tile! Let him create another one then free it for double fist bumps!
I'm pretty sure that even though they're locked, they still exist for purposes of powers which state "if one does not exist."
I would've thought so too but my IF made a 2nd attack tile after the first one was locked...0 -
Locking big strike tiles like groot, fury or oml to stop them from being matched away0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements