PVE: The Hulk (2016-02-18 to 2016-02-25)
rainkingucd
Posts: 1,419 Chairperson of the Boards
Event Info
Powered Up
(Essential)
(new)
(new)
(Essential)
(Essential)
Progression awards:
Placement rewards:
Sub-Event Placement Rewards
There is a 1-time reward of a Hulk Green about halfway through.
Previous runs
PVE: The Hulk (03 December - December 10)
PVE: The Hulk (September 10-18)
PVE: The Hulk (July 23-31)
The Hulk May 14 - May 21
The Hulk - Jan 7 - 11
The Hulk - Aug 13 - 17
The Hulk Event Discussion Thread
Episode 2.5: The Hulk
Length of Event: 7 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 7 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): Hulk Green Cover - There is a one-time main node that will give a Hulk green cover as a reward. This node is unlocked after the fourth sub-event when Hulk joins forces with you.
Other Notes:
Length of Event: 7 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 7 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): Hulk Green Cover - There is a one-time main node that will give a Hulk green cover as a reward. This node is unlocked after the fourth sub-event when Hulk joins forces with you.
Other Notes:
- There are Main nodes to open up the sub-events. These nodes are one time only nodes.
- One node in Main (a team-up node) is repeatable and playable for points throughout the event.
- Aside from the nodes to open up the sub-events, there are additional one-time only nodes in main that open up at various points during the event.
- A single one-time only node opens up after sub-event 4 ("A New Ally") that are additional nodes in main that open up after Sub-Event 4 ("A New Ally")
- Six one-time only nodes open up after sub-event 7 is opened. Three of these nodes require Punisher as an essential character. One of the nodes require the 2* featured character as the essential character. The other two nodes have no character requirements.
- Enemy Types (Main): Ares, Bullseye (2*), Daken (2*), Hulk, Juggernaut, Moonstone, Ragnarok, Venom, Yelena Belova, Hammer Goons
- Sub-Event 1: Hulk Sighting: Nevada
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Ares, Bullseye (2*), Daken (2*), Hulk, Moonstone, Ragnarok, Yelena Belova, Hammer Goons
- Sub-Event 2: Hulk Sighting: Greenland
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Ares, Bullseye (2*), Daken (2*), Hulk, Moonstone, Ragnarok, Venom, Yelena Belova, Hammer Goons
- Sub-Event 3: Hulk Sighting: West Sahara
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Ares, Bullseye (2*), Daken (2*), Hulk, Moonstone, Ragnarok, Venom, Hammer Goons
- Sub-Event 4: Hulk Sighting: The Amazon
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 11 Total. 6 Regular (repeatable); 3 Essential (repeatable); 2 One-Time Only
- Enemy Types: Ares, Daken (2*), Juggernaut, Moonstone, Ragnarok, Venom, Yelena Belova, Hammer Goons
- Sub-Event 5: Hidden Stash: Greenland
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Daken (2*), Juggernaut, Ragnarok, Venom, Hammer Goons
- Sub-Event 6: Hidden Stash: West Sahara
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Ares, Daken (2*), Juggernaut, Moonstone, Ragnarok, Venom, Yelena Belova, Hammer Goons
- Sub-Event 7: Hidden Stash: Nevada
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Sub-Event Nodes: 10 Total. 7 Regular (repeatable); 3 Essential (repeatable)
- Enemy Types: Ares, Bullseye (2*), Daken (2*), Juggernaut, Moonstone, Ragnarok, Venom, Yelena Belova, Hammer Goons
Powered Up
(Essential)
(new)
(new)
(Essential)
(Essential)
Progression awards:
100:
500: 100
1000: rainbow damage boost
2000:
3900: rainbow AP stockpile
6300: 250
9200:
12500: 250
16000:
20000: 250
24000:
28500: 500
33500: 50
38500: 500
43500:
48000: 1000
54000: 25
61000:
69000: 2000
77000: 25
500: 100
1000: rainbow damage boost
2000:
3900: rainbow AP stockpile
6300: 250
9200:
12500: 250
16000:
20000: 250
24000:
28500: 500
33500: 50
38500: 500
43500:
48000: 1000
54000: 25
61000:
69000: 2000
77000: 25
Placement rewards:
1: + rewards for 2-5
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-200: , 1500 , 50
201-300: , 1000 , 25
301-400: , 500
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-200: , 1500 , 50
201-300: , 1000 , 25
301-400: , 500
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
Sub-Event Placement Rewards
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
There is a 1-time reward of a Hulk Green about halfway through.
Previous runs
PVE: The Hulk (03 December - December 10)
PVE: The Hulk (September 10-18)
PVE: The Hulk (July 23-31)
The Hulk May 14 - May 21
The Hulk - Jan 7 - 11
The Hulk - Aug 13 - 17
The Hulk Event Discussion Thread
0
Comments
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Pretty neat list of boosted characters. I suspect I'll rely heavily on Fist/Cage, with Steve Rogers or She-Hulk filling the third spot as appropriate.0
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Quebbster wrote:Pretty neat list of boosted characters. I suspect I'll rely heavily on Fist/Cage, with Steve Rogers or She-Hulk filling the third spot as appropriate.
No kidding. And prof X paired with QS for his essential nodes sounds like a fun combo as well. Fun boosted characters this week. Likey.0 -
I have 5 already so I'm looking forward to a casual PVE week, but boosted list does look great!0
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The boosted characters are all great but I ended up blowing through all the regular nodes with 4* Thor/IM40/Kamala. An alliance member said the IM40+4*Thor was great, so I had only meant to try it out on the trivials (my IM40 is only lvl 101), but they were so much fun to use I blew through to the end Hulk node without using a health pack. Only finished out the essentials with the boosted characters, and didn't even have to bother with the Heroes for Hire.0
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none of my high 4*s boosted and lots of strong 3*s to go with no uber scaling. looking forward to casually farming iso and cp.
edit: only drawback is winfinite is likely messed up, but maybe not. my px is 145. might have to get creative lol.0 -
You,ve got to be kidding me. Why is that black hulk cover SOOO elusive for me.
The only one i got was from the ddq, but I still have to wait a long time to be able to get it again that way
But wait, what do I see, a black cover in a placement reward for the next event: YAY!!! I'll be able to add a second one
Then I look at the essentials:
- Invisible women: i don't own
- Quicksilver: I don't own
- Hawkeye: I don't own
****, will i ever be able to get those damn cover...0 -
Really great week of boosted characters to accompany this PVE. QS and Prof X. are just lovely in every regard, and the Iron Fist/Cage combo gives me warm fuzzy feelings. Probably won't be as bad slogging through a week of 2* Bullseye this time.0
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Is the node on the opening page run to the end of the event? 700ISO sitting there0
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Once again, Quicksilver, Hawkeye and SWitch are just bulldozing this event for me. I'm really liking the new and improved Quicksilver.0
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the 1 time hulk green is it on the main part or in one of the subs?
I haven't joined the event yet, but only want this reward.0 -
TxMoose wrote:none of my high 4*s boosted and lots of strong 3*s to go with no uber scaling. looking forward to casually farming iso and cp.
edit: only drawback is winfinite is likely messed up, but maybe not. my px is 145. might have to get creative lol.0 -
TxMoose wrote:TxMoose wrote:none of my high 4*s boosted and lots of strong 3*s to go with no uber scaling. looking forward to casually farming iso and cp.
edit: only drawback is winfinite is likely messed up, but maybe not. my px is 145. might have to get creative lol.
Same thing here, and the only ones I really "farmed" were the CP nodes. (almost all of them were 6 or 7 tries). Should get the CP progression reward by tonight, then I'll slack off. Scaling is starting to get to be a a problem with Juggs & Ares now in the mix because of those CP grinds, so it's good timing I guess.0 -
Rags is really cheesing me off. For some reason in this event (compared to others) he keeps getting tons of cascades, healing himself and at level 160 something he has wiped my 240 team of cap, cage and fist more than once ..... juggs has been helping him too of course ....so frustrating0
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yes. cascades a plenty here in my second clear of Greenland. I typically use 2-3 health packs per clear, many times getting through with none. 8 healthpacks at lunch today. one near wipe after a cascade killed cap and gave ~30 ap to jugs, lucky ice had some blue to work with then. and the one with the green feeder was the one I actually lost to when ice went down to a cascade - cap didn't have enough ap yet to make it. that was not fun at all and glad I'm not hellbent on placing well - I have pvp to do tonight and I'm not going to get butthurt over leaving a cp if it doesn't work out. have 1 still in there.0
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Unstoppable force, snare, unstoppable force, snare, headbutt, unstoppable force, snare...etc........
AI Juggernauts make me want to quit this game.0 -
Mau-- wrote:Unstoppable force, snare, unstoppable force, snare, headbutt, unstoppable force, snare...etc........
AI Juggernauts make me want to quit this game.
I find it a little overkill as well, I starve him out as much as possible to get the win, but if he gets rolling...well let's just say I don't see a win.0 -
The only way I kept my sanity fighting jugs is using hood to keep the enemy AP low. Paired him with boosted 3* cap and SW for rainbow coverage. Managed to grind down the nodes safely even if it is slow.0
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