"Train" page: Improved clarity vs Removal (PC)

Pogo
Pogo Posts: 185 Tile Toppler
I'm not familiar with the mobile interface, but the "Train" page is pretty useless and redundant on the PC version.

Roster page:
At first glance - You can view 14 characters per page
At first click - You're viewing the character's full detail page, where you can train & level up.

Train page:
At first glance - You can view 8 characters per page (barely more than half of a Roster page)
At first click - You can view the Health max of the selected character
At second click - You're viewing the full detail page that's accessible through the Roster

You already go to the Roster page to claim or sell new covers and to buy more slots. If you claim a cover from the rewards list, you're automatically taken into the character detail page.

The only advantage the Train page has is a negligible one: Characters eligible for any kind of improvement have a slowly-glowing arrow over their portrait icons. However, there is no distinction between whether that character has available covers or just hasn't hit the current level cap, and untrainable characters are still included on the page, cluttering up the list.

I think that the most sensible thing to do would be to dissolve the Train page altogether, and just rework the Roster page a little so that there's room for a "trainability" indicator by the character's name or level.

Failing that, if the Train page really needs to stay:

Currently-untrainable characters should not show up on the page at all. On top of that, players should be able to filter the list to only show characters who have unclaimed covers or characters who have levels to buy.

["But Pogo," you say, "even 'currently-untrainable' characters might be trainable if you can spend Command Points on them!"
Since that function is available through the character detail page, it's accessible through Roster, which supports the idea of merging them.]


Failing that, there should be different icons to show whether a character has covers or levels or both, and they should be displayed below the character portrait instead of overlapping it, so that they're easily visible (There's always a little too much competing for your focus on screen).