ihearthawthats wrote: He played about 10 mins later than you.
chadds wrote: As it sits now, I'm down to 19th, and not a match with a point value over 1, and nearly 2000 points out of the lead. Crazy that your penalized for powering through the matches quickly!
chadds wrote: So is there a "better order" to maximize the rubber banding? I typically just repeat the fight in on until points are down to 1, or is it better to just hit them each once, wait a few hours and the points increase?
aboudreau wrote: Is there some math I don't know? I always figured it was best to do the highest points missions first so you lose less total points as they all scale down. Is there a better way I am missing? Probably wouldn't do it either way, but I am curious.
jozier wrote: The rubberband multiplier is based on how far you are from the top people in the brackets. Technically, the best way to do missions is by doing the lowest possible missions that won't push you passed your max rubberband.
IceX wrote: - Points per mission have a rubber banding effect depending on your overall placement (ignoring brackets). This means that if your score is lower than the average for the position that you're in, your missions will be worth more compared to others in that same position. IE, if Bracket Alpha's 1st place has 750 points and Bracket Zeta has 500, Zeta's 1st will gain more points from missions to equalize brackets. This will filter down to lower ratings as well, since naturally in that case, 50th would necessarily be lower in Zeta compared to Alpha. This has the effect of allowing brackets to push higher as a group to achieve the further out rewards.
Roya PQ wrote: jozier wrote: The rubberband multiplier is based on how far you are from the top people in the brackets. Technically, the best way to do missions is by doing the lowest possible missions that won't push you passed your max rubberband. It used to be that it was just based on your placement in the sub-event, but now it's your place in global sub-events which is has a few consequences. IceX wrote: - Points per mission have a rubber banding effect depending on your overall placement (ignoring brackets). This means that if your score is lower than the average for the position that you're in, your missions will be worth more compared to others in that same position. IE, if Bracket Alpha's 1st place has 750 points and Bracket Zeta has 500, Zeta's 1st will gain more points from missions to equalize brackets. This will filter down to lower ratings as well, since naturally in that case, 50th would necessarily be lower in Zeta compared to Alpha. This has the effect of allowing brackets to push higher as a group to achieve the further out rewards. Before you could time which missions to take, sometimes it was better to take the smaller point value missions as long as it didn't get you above a certain place, like 10 for example. But now you have no way of knowing that because it is on the global scale. So most people cram the higher point missions first, which is fine. The nice thing about this though, is that it ensures maximum rubber banding for everyone even if you're in a sub-event bracket full of slackers.