** Deadpool (X-Men Origins) **
zodiac339
Posts: 1,948 Chairperson of the Boards
With all the hype of the new movie, and its huge success, I thought it might be time for a new variant. Yes, Origins sucked and they ruined Deadpool in it, so let's go with it! (and the colors are complete opposite of his usual on purpose)
Deadpool (X-Men Origins)
The Merc With No Mouth Passive
(Passive) Did they forget who I am? Really? Well, they remembered that I can heal anyway. Whenever I take more than (10% max health) damage, convert a random basic blue tile into a 3-turn countdown tile that heals me for (5% max health)
2. Increase healing to (8% max health)
3. Reduce count down to 2 turns. Heals for (10% max health)
4. Reduce amount of damage to activate to (5% max health). Convert 2 basic blue tiles to 2-turn countdown tiles that heal me for (5% max health)
5. When I take (5% max health) damage from the enemy team, convert 3 basic blue tiles to 2-turn countdown tiles that heal me for (4% max health)
Where's My Super Suit? 9
Seriously, how are people going to recognize me without a super suit? Or any clothes at all. I'll just take something from these guys over here, okay? I try cutting the clothes off them, but miss a little. Deal 150 damage and convert a random enemy protect tile to a basic blue tile.
2. Deal 250 damage and convert a random protect or attack tile to a basic blue tile.
3. Deal 300 damage and convert 2 random protect or attack tile to basic blue tiles.
4. Deal 400 damage and convert 2 random protect, attack, or strike tiles to basic blue tiles.
5. Deal 600 damage and convert 3 enemy protect, attack, strike, or countdown tiles to basic blue tiles.
Blink And You'll Miss Me! 10
I can teleport? I can teleport! Did they actually get something right? Convert a basic yellow tile to a 1-turn countdown tile that makes me invisible. When the countdown finishes, deal 200 damage.
2. Also converts one friendly countdown tile to a basic tile when the countdown finishes, dealing an extra 150 damage
3. Deals 300 damage when countdown finishes and converts one friendly countdown tile to a basic tile, dealing 200 extra damage
4. Converts 2 friendly countdown tiles to basic tiles, dealing 200 extra damage for each tile converted.
5. Deals 400 damage when countdown finishes and destroys 2 friendly countdown tiles, dealing 250 damage for each destroyed tile and generating AP.
EDIT: I know the damage numbers need adjusting, especially for a character.
Deadpool (X-Men Origins)
The Merc With No Mouth Passive
(Passive) Did they forget who I am? Really? Well, they remembered that I can heal anyway. Whenever I take more than (10% max health) damage, convert a random basic blue tile into a 3-turn countdown tile that heals me for (5% max health)
2. Increase healing to (8% max health)
3. Reduce count down to 2 turns. Heals for (10% max health)
4. Reduce amount of damage to activate to (5% max health). Convert 2 basic blue tiles to 2-turn countdown tiles that heal me for (5% max health)
5. When I take (5% max health) damage from the enemy team, convert 3 basic blue tiles to 2-turn countdown tiles that heal me for (4% max health)
Where's My Super Suit? 9
Seriously, how are people going to recognize me without a super suit? Or any clothes at all. I'll just take something from these guys over here, okay? I try cutting the clothes off them, but miss a little. Deal 150 damage and convert a random enemy protect tile to a basic blue tile.
2. Deal 250 damage and convert a random protect or attack tile to a basic blue tile.
3. Deal 300 damage and convert 2 random protect or attack tile to basic blue tiles.
4. Deal 400 damage and convert 2 random protect, attack, or strike tiles to basic blue tiles.
5. Deal 600 damage and convert 3 enemy protect, attack, strike, or countdown tiles to basic blue tiles.
Blink And You'll Miss Me! 10
I can teleport? I can teleport! Did they actually get something right? Convert a basic yellow tile to a 1-turn countdown tile that makes me invisible. When the countdown finishes, deal 200 damage.
2. Also converts one friendly countdown tile to a basic tile when the countdown finishes, dealing an extra 150 damage
3. Deals 300 damage when countdown finishes and converts one friendly countdown tile to a basic tile, dealing 200 extra damage
4. Converts 2 friendly countdown tiles to basic tiles, dealing 200 extra damage for each tile converted.
5. Deals 400 damage when countdown finishes and destroys 2 friendly countdown tiles, dealing 250 damage for each destroyed tile and generating AP.
EDIT: I know the damage numbers need adjusting, especially for a character.
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Comments
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Love the idea behind the character, it is just like something deadpool would do in making fun of himself, another neat variation is a deadpool that knows he is played by ryan reynolds and his moves are based on other characters reynolds has played, like green lantern. Anyway back to your design, it is pretty good imo and you even said too that numbers may be adjusted. Keep up the good work.0
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His Green is actually a very interesting power. Lots of powers get rid of special tiles but turning them Blue means it's probably generating AP and board shake which is pretty neat. Nice.
His Blue passive is a bit too strong at high ranks unless he doesn't have much Health to begin with. Even Storm would be generating 250+ per tile; you'd really have to try to OTK him and if you messed up and saved him for last you might be pretty hosed (since he's going to heal back match damage and then some.)
His Yellow is really bad, even with the invisibility. Turning any countdown tiles into minor damage is a pretty big drawback for a power that already costs 10 Yellow. You could boost the numbers a lot to make it decent but there aren't many CDs worth destroying for that minor extra damage, especially at the 2* tier. I honestly think it could do 4-5 times as much damage as you've listed here, and it still might be an iffy power.0 -
geno685 wrote:Love the idea behind the character, it is just like something deadpool would do in making fun of himself, another neat variation is a deadpool that knows he is played by ryan reynolds and his moves are based on other characters reynolds has played, like green lantern. Anyway back to your design, it is pretty good imo and you even said too that numbers may be adjusted. Keep up the good work.ErikPeter wrote:His Green is actually a very interesting power. Lots of powers get rid of special tiles but turning them Blue means it's probably generating AP and board shake which is pretty neat. Nice.
His Blue passive is a bit too strong at high ranks unless he doesn't have much Health to begin with. Even Storm would be generating 250+ per tile; you'd really have to try to OTK him and if you messed up and saved him for last you might be pretty hosed (since he's going to heal back match damage and then some.)
His Yellow is really bad, even with the invisibility. Turning any countdown tiles into minor damage is a pretty big drawback for a power that already costs 10 Yellow. You could boost the numbers a lot to make it decent but there aren't many CDs worth destroying for that minor extra damage, especially at the 2* tier. I honestly think it could do 4-5 times as much damage as you've listed here, and it still might be an iffy power.
Blue runs until there's nothing to convert, but yeah, it could be too strong as presented. The healers do tend to have a bit less base health, though more than Storm. It would probably have to be more like: 5. Activates with 5% damage, converts 3~4 tiles for 4~3% each. Like fighting Hulk's Anger, you have to carefully manage things to deal with him.
Yellow would mainly be converting/destroying his own count downs, trading more damage for less healing. I was actually concerned that the yellow would be too strong, doing up to 300 more damage than green for 1 extra AP. It certainly looks weaker than nukes like Masterstroke or Wilson's Fingerbang.
Thank you for the feedback. Altogether, all I could do is make a concept. If the devs noticed and liked it, they probably have an outline for the kind of numbers that given power ranks and character tiers should have. Maybe I should do some serious thinking about Shadowcat (Kitty Pryde) to put into concepts. I really want her. Um, as a character. In game. I want her as a playable hero... I'll just go now.0 -
This needs to happen!0
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I would be happy with a guns-a-blazing, Marvel Ultimate Alliance-style But Seriously, thoughDeadpool.
He'd have XFW's old black that slashed multiple rows (but deal nominal damage)...
He'd have a bang-bang-bang-bang sort of dual-fisting pistols that don't hit for accuracy.
He'd have a heal based either on tiles destroyed, or from matches envying Wolverine's heal.
**EDIT** His heal procs off of enemy tile destruction. Think Doc Ock, except that he heals from it.
5800 HP at lvl 94. He'd be (guns) (slashes) (envious heal; breaks the fourth wall).0
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