Brainstormin wrote: This would be an amazing thing for them to implement. I had a friend who worked at Demiurge on MPQ and I asked him if they ever considered having true PvP. I think he said no due to something about data usage needed to communicate every move and turn
Irgy wrote: True PVP would probably come with almost as many challenges to implementation as creating the entire game did in the first place, just keep that in mind.
fruithead wrote: Brainstormin wrote: This would be an amazing thing for them to implement. I had a friend who worked at Demiurge on MPQ and I asked him if they ever considered having true PvP. I think he said no due to something about data usage needed to communicate every move and turn I have to say i think is a small issue that could be easily solved via transparency. A simple message like "Please Note Live PvP May Use Large Amounts of Data when Not connected to WiFi" would suffice. for bonus points, the devs could post a note in the faq to the effect of "Q. how much data does an average live PvP game consume? A.an average match may consume up to 337 mb of data" (or however much it really is, i genuinely cant imagine it's even close to that)
fruithead wrote: Brainstormin wrote: This would be an amazing thing for them to implement. I had a friend who worked at Demiurge on MPQ and I asked him if they ever considered having true PvP. I think he said no due to something about data usage needed to communicate every move and turn I have to say i think is a small issue that could be easily solved via transparency. A simple message like "Please Note Live PvP May Use Large Amounts of Data when Not connected to WiFi" would suffice.