Something for the grinders?
HeyoJayo
Posts: 75
I find myself with idle time that I wish I were able to grind away for some ISO.
It seems the current strategies to maximize rewards are to let the PVE timers refresh for 8 hours. Or on the PVP side, we need to lurk under 600 points before shield hopping in the final push. So the best rewards all come from NOT playing the game.
Once we play through all rewards on the prologue missions now, we can't even grind at those for 20 iso..
Not sure what the fix is, but kind of wish I could be playing right now.
Edit: Forgot about the Season PVP nodes. So I guess there's that, until you fight/scale yourself out of competition.
It seems the current strategies to maximize rewards are to let the PVE timers refresh for 8 hours. Or on the PVP side, we need to lurk under 600 points before shield hopping in the final push. So the best rewards all come from NOT playing the game.
Once we play through all rewards on the prologue missions now, we can't even grind at those for 20 iso..
Not sure what the fix is, but kind of wish I could be playing right now.
Edit: Forgot about the Season PVP nodes. So I guess there's that, until you fight/scale yourself out of competition.
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Comments
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HeyoJayo wrote:Edit: Forgot about the Season PVP nodes. So I guess there's that, until you fight/scale yourself out of competition.0
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PvP is a good way how to grind some ISO, but i would expect something more. Rivals in PvP are very tough and rewards are not very generous.
Maybe Deadpool daily could get some new missions and more tiers in progress-loot.0 -
I agree. I used to really enjoy going back to prolougue missions just to play for fun. What reason is there to lock them now? I can't see the benefit.0
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FD229 wrote:I agree. I used to really enjoy going back to prolougue missions just to play for fun. What reason is there to lock them now? I can't see the benefit.
The benefit is to the programmers - they don't have to code a way for a node to be playable yet offer no reward.0
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