I love and despise the exile card function

So... While I love the ability to discard cards at any time and prevent handlock, or just try to get a better draw out...

I also hate the fact that it has made so many cards kinda pointless...the most obvious - Harbinger of the Tides has gone from uber OP to pointless. Whenever this thing hits the board and bounces my card to my hand, I simply discard it. Why would I fight to pay extra mana when I will likely draw another copy due to the 10 card deck mechanic?

Sure, harbinger ruins the AI because it's too stupid to discard that card and will keep trying to fill the mana cost, but as a real player, lol... Anyone who fights that increased mana cost instead of discarding needs to learn to play better.

Comments

  • I would say that because of the change of the bounce mechanic, this is a net-win for the HotT. If you're discarding the bounced card because it's stupid-expensive, you've just created an extra open slot in your hand for another potential bounce. If you had another copy of the bounced creature in your hand that changes nothing because you would have cast that copy over the bounced copy anyway. And even if being able to exile the bounced creature allows you to fish for another copy, the HotT still denied you of the attacks of said creature.

    In effect, by making the prospect of recasting the bounced creature so undesirable, the HotT has destroyed the card making better than a bounce.
  • ChrisTot
    ChrisTot Posts: 167
    kore wrote:
    I would say that because of the change of the bounce mechanic, this is a net-win for the HotT. If you're discarding the bounced card because it's stupid-expensive, you've just created an extra open slot in your hand for another potential bounce. If you had another copy of the bounced creature in your hand that changes nothing because you would have cast that copy over the bounced copy anyway. And even if being able to exile the bounced creature allows you to fish for another copy, the HotT still denied you of the attacks of said creature.

    In effect, by making the prospect of recasting the bounced creature so undesirable, the HotT has destroyed the card making better than a bounce.

    And sometimes even better than destroy would have been: if the bounced card DID become the last card in hand, then even though it may be discardable on the following turn (effectively destroyed), it will prevent 1 draw step from happening (since you can't draw if your hand is full because of a card you are about to get rid of).