A power I'd like to see

So here's something that might be neat as the game in general seems to be deficient in defensive powers. A yellow power that puts the hero in front, ends the turn, makes them immune to damage for one turn, and then stuns them for 2 turns ala IM40's recharge. What this does is it creates a block for when a particularly nasty string of count down tiles is about to hit, or you know the AI is about the Thunderstrike/Call the Storm you. The stun afterwards means you can't spam it, and it won't stop attacks that hit all targets from damaging the other two. Furthermore it would mean that you would be denied this characters other two powers and ability to tank in the conventional way for a bit. I could easily see a hero like Colossus having something like this. Discuss...

Comments

  • I like it!

    I had an idea for a defensive skill this morning as well. A skill that produces defensive special tiles that when matched by an enemy, that character is pulled to the front (attacked) and the damage is decrease by a percentage or a set amount. Perhaps if you match the special tile, it is replaced by two new special tiles or perhaps it's converted to a shield defensive tile.

    Another idea, similar to Invisible woman's hide skill but works in reverse, where as long as the special tile is on the board the tank character stays up front (will be attacked) and takes less damage than normal.

    I think all of these would be cool for a Colossus- or Blob-type character.