why only 10 card decks
Killinstinct
Posts: 99 Match Maker
Why not make a rule where a deck has a minimum from 10 and no max. So you can actually add a card when you level your pw. I really don't get it why they don't allow more cards in a deck
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Comments
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I could be wrong with this but....
I think they do the 10 card deck deal to attempt to simulate a 60 card deck that has 40 cards with the max 4 copies of each card. The remaining 20 would be land.
Again, I could be all wrong about it. Just kinda the nearest I can figure.0 -
Can i ask why you'd want more than 10 different cards in your deck?
Currently i'm still putting filler cards in my decks that immediately get binned due to a lack of value cards.0 -
I assume it's to protect players from the bad play of putting more than 10 cards in their deck. It's certainly legal to play with more than 60 in constructed magic, but it's usually not a good idea.0
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Rootbreaker wrote:I assume it's to protect players from the bad play of putting more than 10 cards in their deck. It's certainly legal to play with more than 60 in constructed magic, but it's usually not a good idea.
I totally agree.
The more cards you have in your deck, the harder it gets to reinforce your creatures. Also, with a fix maximum of different creatures you can have in play at a time it doesn't make sense to have too many of them in your deck.
And if you have too many supports and spells in your hand it would happen to you a lot that you don't have any creature in play for a long time.
Jaces "talent of the telepath" is a strong card just because it's like you play with a deck of nine cards.
The only deck I can think of with slightly more then 10 cards includes the rare colorless spell "helmet of gods" (I think that's the name). But it's possible to build a good deck with only 10 cards with this spell too.0 -
Yea if it were up to me I'd have maybe 4 or 5 cards in my deck.
And that deck would be unstoppable.0 -
All the same, with the ten card limit and unlimited instances of each card, there is not a lot of reason to tinker with a good deck, which in turn discourages one from trying to get new cards. It's very different from something like Hearthstone, where you have 30 cards to select, but no more than two of any card. There is a lot of scope for fiddling around with the balance, and therefore more scope for trying out new cards, and more interest in acquiring new cards. In MtGPQ, it is fairly easy to construct a killer deck that needs no improvement.0
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The solution to that is to increase the minimum deck size - not the maximum.0
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Rootbreaker wrote:The solution to that is to increase the minimum deck size - not the maximum.
What does that even mean?0 -
Meto5000 wrote:Rootbreaker wrote:The solution to that is to increase the minimum deck size - not the maximum.
What does that even mean?0 -
I was replying to Craigantlet. If decks have to have more than 10 cards, say a minimum of 15, it increases the incentive to get cards and tinker with decks, and makes it harder to perfect a deck. Leaving the minimum at 10, but increasing the maximum, as proposed by the OP doesn't do that.0
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Rootbreaker wrote:I was replying to Craigantlet. If decks have to have more than 10 cards, say a minimum of 15, it increases the incentive to get cards and tinker with decks, and makes it harder to perfect a deck. Leaving the minimum at 10, but increasing the maximum, as proposed by the OP doesn't do that.
If your goal is to water down the overall powerlevel of decks tthen increasing the deck size is a great way to do it. I already have 2-3 filler cards I'd rather not play in my 10 card decks so adding 5 more would really suck.0 -
Rootbreaker wrote:I was replying to Craigantlet. If decks have to have more than 10 cards, say a minimum of 15, it increases the incentive to get cards and tinker with decks, and makes it harder to perfect a deck. Leaving the minimum at 10, but increasing the maximum, as proposed by the OP doesn't do that.
I guess if everyone has a higher minimum deck sice then 10 this would make decks with cards like helmet of god very op.
Also that's for some PWs better to handle then for others.
Handmanagement would really become a pain because you would have to delete way more cards.0
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