UI Clutter
Yeggy
Posts: 81
This game has a lot of unnecessary clutter in the User Interface.
* Whenever you get a new reward, it takes too long to click/tap to receive it.
* When you get a token, you click/tap it, then wait for a "New Reward" to pop up, then you have to click/tap it yet again, wasting time.
* Leveling up a character with ISO is idiotically time wasting. No matter how much it gives a player the illusion of progress. It's impractical. Give us an extra button to instantly level if we have enough ISO if you don't want to remove the current version.
* After every battle I have to confirm that I got a reward, wasting 2 or 3 more clicks/tap and time.
* With the introduction of bonus 30 ISO, we have yet another "click/tap to go away" button for no good reason, when you could just have put it as an added bonus to the 70/140 reward per PvP battle.
* Getting a cover you want to sell, takes about 5/taps clicks. Once you get a new cover, it should have the Recruit/Sell/Train/"Keep" option right away with a confirmation box to avoid missclicks/misstaps. This, instead of the current version of just saying: "OK-put-it-with-my-other-covers-so-I-can-decide-either-right-away-or-later-what-to-do-with-it".
Did that feel clunky and annoyingly uncomfortable to read? That's exactly how this game's UI and unreasonable confirmation buttons feel.
I feel we are forced to acknowledge our rewards to feel better about ourselves, like animals in a skinner box. It's OK to reinforce the feeling of progress here and there, but not at this magnitude and at the cost of so much wasted time for no real benefit. Why not make the game a little slicker? I have no background on game design or anything, but this is just counterproductive and annoying. Feels like bad design unless there is some idea behind all this (besides the idea of reinforcing the feeling of accomplishment. It's conditioning us to only acknowledge we made progress if we confirm it on each and every step.... This is brainwashing and evil =D whether it's intentional or not).
I don't like it.
I want to:
* Level my character in 1 click/tap, or better yet, I want to CHOOSE through a scroll list of numbers how many levels to increase (provided I have enough ISO), with a confirmation button to warrant me from my own stupidity or accidental clicks/taps.
* Waste less clicks/taps on individual rewards and just get one window with all the rewards compiled, so I can get rid of it with only 1 click/tap.
* Wait less time sitting in my chair for a pop up to appear telling me I have a reward, clicking/tapping it and seeing my reward only to click/tap again.
* Quickly receive the cover from a token and have an interface that immediately allows me to decide what to do with it.
Having the "New Reward" pop up was pretty cool for the first 20 minutes of the game. Now it makes want to punch my screen every time I see it.
I know there is a big effort on making this game more balanced and give players a better experience. It's perhaps more important to assure the balance of the PvE or PvP, but leaving this outdated interface around here for so long is just...uhhh. I know and I have seen improvements to interface already, but these things seem to have gone unnoticed or intentionally ignored. Perhaps for fear of loss of income for some reason? (this is my speculation). If the game is good, which I think it is, it shouldn't lose revenue.
I do feel there have been some improvements on this matter already, like watching the top rankings in the bracket with less buttons. There were some changes to the way the events look and easy identification of buffed characters in selection screen. That's a job well done, now please take another look at all that I have mentioned.
End of rant. Thank you for reading.
* Whenever you get a new reward, it takes too long to click/tap to receive it.
* When you get a token, you click/tap it, then wait for a "New Reward" to pop up, then you have to click/tap it yet again, wasting time.
* Leveling up a character with ISO is idiotically time wasting. No matter how much it gives a player the illusion of progress. It's impractical. Give us an extra button to instantly level if we have enough ISO if you don't want to remove the current version.
* After every battle I have to confirm that I got a reward, wasting 2 or 3 more clicks/tap and time.
* With the introduction of bonus 30 ISO, we have yet another "click/tap to go away" button for no good reason, when you could just have put it as an added bonus to the 70/140 reward per PvP battle.
* Getting a cover you want to sell, takes about 5/taps clicks. Once you get a new cover, it should have the Recruit/Sell/Train/"Keep" option right away with a confirmation box to avoid missclicks/misstaps. This, instead of the current version of just saying: "OK-put-it-with-my-other-covers-so-I-can-decide-either-right-away-or-later-what-to-do-with-it".
Did that feel clunky and annoyingly uncomfortable to read? That's exactly how this game's UI and unreasonable confirmation buttons feel.
I feel we are forced to acknowledge our rewards to feel better about ourselves, like animals in a skinner box. It's OK to reinforce the feeling of progress here and there, but not at this magnitude and at the cost of so much wasted time for no real benefit. Why not make the game a little slicker? I have no background on game design or anything, but this is just counterproductive and annoying. Feels like bad design unless there is some idea behind all this (besides the idea of reinforcing the feeling of accomplishment. It's conditioning us to only acknowledge we made progress if we confirm it on each and every step.... This is brainwashing and evil =D whether it's intentional or not).
I don't like it.
I want to:
* Level my character in 1 click/tap, or better yet, I want to CHOOSE through a scroll list of numbers how many levels to increase (provided I have enough ISO), with a confirmation button to warrant me from my own stupidity or accidental clicks/taps.
* Waste less clicks/taps on individual rewards and just get one window with all the rewards compiled, so I can get rid of it with only 1 click/tap.
* Wait less time sitting in my chair for a pop up to appear telling me I have a reward, clicking/tapping it and seeing my reward only to click/tap again.
* Quickly receive the cover from a token and have an interface that immediately allows me to decide what to do with it.
Having the "New Reward" pop up was pretty cool for the first 20 minutes of the game. Now it makes want to punch my screen every time I see it.
I know there is a big effort on making this game more balanced and give players a better experience. It's perhaps more important to assure the balance of the PvE or PvP, but leaving this outdated interface around here for so long is just...uhhh. I know and I have seen improvements to interface already, but these things seem to have gone unnoticed or intentionally ignored. Perhaps for fear of loss of income for some reason? (this is my speculation). If the game is good, which I think it is, it shouldn't lose revenue.
I do feel there have been some improvements on this matter already, like watching the top rankings in the bracket with less buttons. There were some changes to the way the events look and easy identification of buffed characters in selection screen. That's a job well done, now please take another look at all that I have mentioned.
End of rant. Thank you for reading.
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