Jigsaw 4*
Warbringa
Posts: 1,299 Chairperson of the Boards
So to go along with my previous Punisher 4* idea, here is a character idea for a villain for Punisher, Jigsaw:
Jigsaw (War Journal)
Health: 17,212 at max level (270)
Maggia Hoods: 4 AP - Jigsaw calls in his goons for support. Places a random three turn countdown tile that deals 500 damage when it fires.
2 covers - 600 damage
3 covers - 700 damage
4 covers - 900 damage
5 covers - 1250 damage
Max Level - 3,440 damage
Organized Chaos: Passive - Jigsaw and the Maggia torch the banks, setting off sheer panic. For every color AP pool that has more than 7 AP at the end of the turn, deals 300 damage to the active character. (Affects both teams)
2 covers - 500 damage
3 covers - Your team may have a maximum of 8 AP at the end of the turn before taking damage.
4 covers - 700 damage
5 covers - Your team may have a maximum of 9 AP at the end of the turn before taking damage.
Max Level: 2000 damage per AP pool over the maximum per turn
Carving Time: 6 AP - Jigsaw slashes his victim and then frames them for a crime they didn't commit. Deals 950 damage and enemy randomly generates 2 AP for one of the enemy teams AP pools.
2 covers - 1200 damage
3 covers - 1450 damage and 3 AP generated
4 covers - 1600 damage
5 covers - 2200 damage and 4 AP generated
Max Level: 5800 damage and 4 AP generated
I think he would be interesting paired up with Kingpin and Hood for a Maggia team for thematic purposes and some synergy however you would be missing a green power/match and an active blue power. His red is based on a variation of Gamora with better damage to make up for the feeding of enemy AP. It pairs with his passive to hopefully give them AP in color they don't need but it is random. Basically Jigsaw is built to be an anti-battery. You would either want low AP power characters to go against him or characters that can accrue all of their AP for big powers in one round as his passive can do significant damage if you build up AP slowly. He would also make matching strategy of the utmost importance compared to any other character because making a small mistake or causing an unwanted cascade could put your AP pool above the threshold for his black passive to begin firing. Of course he would pair well with KK for his quick powers and color scheme and possibly a nightmare with Carnage (not color scheme ideal though).
Warbringa wrote:
Punisher (War Zone)
Health: 15,537 at max level
Armed Vengeance: 11 AP - Punisher channels his hatred for those who have taken so much from him. Punisher deals 1000 damage to target and an additional 300 damage per fallen ally. In addition, Punisher deals an additional 100 damage when making matches against Maggia, Hood, Jigsaw and the Kingpin.
2 covers: 1300 damage and 450 per fallen ally.
3 covers: 1650 damage and 550 per fallen ally.
4 covers: 2400 damage and 700 per fallen ally.
5 covers: 4000 damage and 925 per fallen ally.
Popsicle Interrogation: 10AP - The Punisher sadistically interrogates those he captures with a popsicle, although he tells them it is a blowtorch burning them. Those who refuse to cooperate, get the blowtorch. Creates a 3 turn countdown tile on a purple tile of your choice. At the start of every turn, it drains the enemy of 1 AP of every color (does NOT add the AP to your team's pool). If the countdown tile is matched or destroyed by an opponent, creates 2 Black Attack tiles of strength 70.
2 covers: 4 turn countdown and strength 95 tiles created.
3 covers: Strength 125 tiles created.
4 covers: 5 turn countdown and strength 150 tiles created.
5 covers: Creates 3 strength 165 Attack tiles.
Maggia Cache: 9AP - The Punisher uses the ill gotten monetary gains, medical supplies, and weaponry of the Maggia he has vanquished to his benefit. Add 2 AP of your teams strongest AP to your teams AP pool (random if tied). Heals the Punisher for 350 health and places a random Strike tile of strength 100.
2 covers: (Briefcase Full of Money) Adds an additional 1 AP to every color (3 AP to strongest, 1 AP to all others)
3 covers: (Medical Supplies) Heals Punisher for 1600 health.
4 covers: (Guns and Body Armor) Produces two Strike tiles of strength 200 and a Red Protect Tile of 85.
5 covers: (Rocket Launcher) Stuns each member of the enemy team for 1 turn and deals 450 damage to each.
Red power is based on reverse of Cage's yellow with a limited portion of OBW black match power built in as a passive.
Purple power is based on one of my favorite War Zone comic scenes. Can be an effective AP drainer and punishes the opponent if they try to remove it (semi-Blade like build on the attack tiles)...Punisher style.
Yellow all around utility power that can a do a little bit of everything.
My initial feel is that a 5/4/4 build may be best build but what do you guys think?
Jigsaw (War Journal)
Health: 17,212 at max level (270)
Maggia Hoods: 4 AP - Jigsaw calls in his goons for support. Places a random three turn countdown tile that deals 500 damage when it fires.
2 covers - 600 damage
3 covers - 700 damage
4 covers - 900 damage
5 covers - 1250 damage
Max Level - 3,440 damage
Organized Chaos: Passive - Jigsaw and the Maggia torch the banks, setting off sheer panic. For every color AP pool that has more than 7 AP at the end of the turn, deals 300 damage to the active character. (Affects both teams)
2 covers - 500 damage
3 covers - Your team may have a maximum of 8 AP at the end of the turn before taking damage.
4 covers - 700 damage
5 covers - Your team may have a maximum of 9 AP at the end of the turn before taking damage.
Max Level: 2000 damage per AP pool over the maximum per turn
Carving Time: 6 AP - Jigsaw slashes his victim and then frames them for a crime they didn't commit. Deals 950 damage and enemy randomly generates 2 AP for one of the enemy teams AP pools.
2 covers - 1200 damage
3 covers - 1450 damage and 3 AP generated
4 covers - 1600 damage
5 covers - 2200 damage and 4 AP generated
Max Level: 5800 damage and 4 AP generated
I think he would be interesting paired up with Kingpin and Hood for a Maggia team for thematic purposes and some synergy however you would be missing a green power/match and an active blue power. His red is based on a variation of Gamora with better damage to make up for the feeding of enemy AP. It pairs with his passive to hopefully give them AP in color they don't need but it is random. Basically Jigsaw is built to be an anti-battery. You would either want low AP power characters to go against him or characters that can accrue all of their AP for big powers in one round as his passive can do significant damage if you build up AP slowly. He would also make matching strategy of the utmost importance compared to any other character because making a small mistake or causing an unwanted cascade could put your AP pool above the threshold for his black passive to begin firing. Of course he would pair well with KK for his quick powers and color scheme and possibly a nightmare with Carnage (not color scheme ideal though).
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