cheveedodd wrote: You know what would make me want to level? If the game was even remotely challenging. I dont even heal my PW until I drop below 15 health because the only time I lose is to a bad draw or lucky cascade. Facing a PW 5 levels higher than me is only mildly annoying because I have to grind through more health. If my win percentage dropped below 70% because of these higher-level matchups, then I might consider leveling.
Keegan wrote: There are 20 cards in a FP, so it's about seven three-card boosters, a value of around 1500 runes.
Nerimos wrote: Keegan wrote: There are 20 cards in a FP, so it's about seven three-card boosters, a value of around 1500 runes. You should visit "fatpack and 3 pack percentages and ratio" in general discussion then you will see that's not true. On average you need about 80 to 100 3-packs to have the same chance getting a mythic that you have with just 1 fatpack. Chances to get rares and uncommons are of cause way higher too with a fatpack
halcyanide wrote: Couldn't they just require that you have to be level 50 to do QB?
kore wrote: Until they allow you to play any level of the PW loyalty abilities there is no real advantage to leveling. Additionally, QBs are shorter because the smaller HP pools gained from maintaining a lower level PW, allowing for earning rewards quicker.
halcyanide wrote: But they don't need to make it so you can choose the level of your planeswalker, they just need to standardize all the abilities across the board so that it is always a strict upgrade. When you level up, the cost of your ability should never go up.
halcyanide wrote: They have all of story mode to figure out their decks, and leveling to 50 doesn't take long at all.
halcyanide wrote: The only real downside would be that established players would have multiple PW to rotate through for QB, but given the updated ribbon system, it wouldn't be that much different.
halcyanide wrote: There should be absolutely no advantage to being a lower level. But they don't need to make it so you can choose the level of your planeswalker, they just need to standardize all the abilities across the board so that it is always a strict upgrade. When you level up, the cost of your ability should never go up.
Nerimos wrote: Story mode are 80 normal levels and some heroic. If I remember right you get about 600 xp per normal level.
loroku wrote: Nerimos wrote: Story mode are 80 normal levels and some heroic. If I remember right you get about 600 xp per normal level. Actually you start in the early ones earning about 200 or 300 runes per match, and this gradually increases. I'm in Chapter 3 and earning about 460-ish. So the average is probably closer to 400. So I don't think you can even level a single PW to 50 on just the story mode. That's probably part of the reason they're taking away the middle crystal reward and replacing it with more runes. Also, good point about how healing is static, so lower level PWs heal for a greater percentage of their health. Damage is static too, though, so they also take more damage, percentage-wise.