Morphis wrote: While the idea is valid it does not fulfill the purpose that much. Ppl that can dedicate more time to the game would just wait for the resource to fill up and play again... That is unless it would be implemented with a big pool(maximum amount) and slow recharge. But such a solution would highly reduce the amount of battles you can play during the day if you want/can afford to. I still think a better solution still is to fix 2 point wrong in the current system: - quality of overall performance not contributing to the rank(quantity only) - matchmaking system currently based on level(should be based on rank).
kore wrote: Morphis wrote: While the idea is valid it does not fulfill the purpose that much. Ppl that can dedicate more time to the game would just wait for the resource to fill up and play again... That is unless it would be implemented with a big pool(maximum amount) and slow recharge. But such a solution would highly reduce the amount of battles you can play during the day if you want/can afford to. I still think a better solution still is to fix 2 point wrong in the current system: - quality of overall performance not contributing to the rank(quantity only) - matchmaking system currently based on level(should be based on rank). Are suggesting that beating a higher-level PW should yield more Rewards? Not based upon level disparity, but strictly the level of the opponent? That would definitely encourage leveling of PWs.