Boosts more expensive in R48
kensterr
Posts: 1,277 Chairperson of the Boards
Even though stackable but boosts right now are more expensive than before. I usually rely on +3AP blue and purple boost, which costs 200 ISO-8 for 3. Now +1AP boost costs the same amount, but with 5.
So previously you get +9AP in total, but now it's just +5AP. **** ****
So previously you get +9AP in total, but now it's just +5AP. **** ****
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Comments
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IceIX wrote:Crazyeyeskiller wrote:And with that...you take good news and make it bad news. Lol. Seriously, you're thinking about removing an already expensive boost, crippling it, and charging three times as much for the same effect as the current one?We're not trying to change pricing in any real way here. Same goes for the current Iso based boosts.
Here.
lolrus.
Thanks D3P.0 -
I won't have anger issues if D3 keeps giving me *** covers from Standard Tokens. Seriously.
And thanks for the link. Looks like they are still using us as guinea pigs to fine tune the costs of boosts.0 -
Random drops also received "tweaking". Instead of 3 +3 color stockpile you now get 3 +1 color stockpile. Good thing they tried to not change the pricing in any real way, otherwise we might have to pay for those random drops.0
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Moghwyn wrote:Random drops also received "tweaking". Instead of 3 +3 color stockpile you now get 3 +1 color stockpile. Good thing they tried to not change the pricing in any real way, otherwise we might have to pay for those random drops.0
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I actually like the change. Boosts were way too cheap before so I (and everyone else) went into every fight with 2-3 boosts. Now my teams are winning a lot more defensively since people are thinking more about when they need to boost instead of it being a given that you always boost. This makes it so that the huge advantage the attacker has is slightly smaller now.0
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They want us to use boosts SOMETIMES to push through content we really find hard to do and occasionally. If that's the case, boosts should only be given as rewards and not possible to purchase at all. Then it forces players to choose when to use those boosts. Then it will be occasional. Then people won't inflate their own MMR by spending ISO to rush through difficult battles they might have lost otherwise. Making a boost cost HP isn't an option, those who can, will always buy boosts, they are way too good.
Even if such a decision would make everyone rage, I feel it would actually make people use boosts the way D3 says they intended are intended to.0 -
I only use boosts for hard to clear PVE, and only twice for PVP (Lone Star Skirmish, just to push for the Psylocke cover).
My MMR is a bit broken as I was able to place well due to sheer luck or opponents not 230. I don't have any *** which has all the covers and right now Punisher is level 95 and Patch level 71, yet I'm already getting close to level 230 mobs. And I don't have Spidey blue for stunlock combo. Woe is me. I need cheap boosts!0
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