An Update On The Additional Bug Fixes (2/5/16)
LakeStone
Posts: 1,377 Community Moderator
Hi Everyone –
We wanted to provide a couple of additional updates before the weekend.
Please see notes below and we will follow-up next week with further updates.
Have a nice weekend!
Leaderboards & Rooms Are Now Fixed
Occurrence: Rooms go over the limit of 500 players in the Meeting of the Minds Quick Battle.
Solution: The issue will be fixed at 6:00 pm PST on Friday 5th of Feb, after the reset of the rooms / leaderboards. The next event (Primal Grudge) will work fine, rooms & leaderboards will all be capped to 500 Players.
Random Game Crashes
Occurrence: Players can experience a random crash in all areas of the game.
Solution: The bug will be fixed in the upcoming version 1.3.1, next week.
In-App Prices are Displayed in USD
Occurrence: Prices of Mana Crystals, Packs and Special Offers are displayed in USD.
Solution: Players are charged at the correct local price/currency for their country as displayed in the confirmation prompt. This bug will be fixed in the upcoming version 1.3.1, next week.
We wanted to provide a couple of additional updates before the weekend.
Please see notes below and we will follow-up next week with further updates.
Have a nice weekend!
Leaderboards & Rooms Are Now Fixed
Occurrence: Rooms go over the limit of 500 players in the Meeting of the Minds Quick Battle.
Solution: The issue will be fixed at 6:00 pm PST on Friday 5th of Feb, after the reset of the rooms / leaderboards. The next event (Primal Grudge) will work fine, rooms & leaderboards will all be capped to 500 Players.
Random Game Crashes
Occurrence: Players can experience a random crash in all areas of the game.
Solution: The bug will be fixed in the upcoming version 1.3.1, next week.
In-App Prices are Displayed in USD
Occurrence: Prices of Mana Crystals, Packs and Special Offers are displayed in USD.
Solution: Players are charged at the correct local price/currency for their country as displayed in the confirmation prompt. This bug will be fixed in the upcoming version 1.3.1, next week.
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