An Idea for the Node Screen
tanis3303
Posts: 855 Critical Contributor
So, now that 20 ISO has gone the way of the Dodo bird (Huzzah!!) I've noticed a bit of wasted space in the node entry window that I think could be better utilized. With 7 rewards now, I often find myself unsure what I have and have not already picked up. This is especially true in the CP nodes...as of now, we have this:
Instead of waiting for the 7 rewards to cycle thru at the bottom to see if you have already picked up what you want from the node, how about something like this:
Makes use of that empty space and eliminates the guesswork of what you have and have not already gotten from that battle.
Thoughts? Ideas? Suggestions?
Instead of waiting for the 7 rewards to cycle thru at the bottom to see if you have already picked up what you want from the node, how about something like this:
Makes use of that empty space and eliminates the guesswork of what you have and have not already gotten from that battle.
Thoughts? Ideas? Suggestions?
0
Comments
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Must have!0
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DO WANT.0
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Me gusta.0
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Highly agreed.0
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Well hot damn, you should get a cut of the developers' salary for this fantastic idea.0
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While it is a nice convenience....it ranks far below my list of them:
1.) Fixing ISO shortage for general player base
2.) Continuing to rebalance characters in need
3.) Fix 5* scaling issues
4.) Get rid of team up and critical power-up (replace with healthpacks or iso)
5.) Make buying ISO costs in $ from store more realistic
..........
117.) Fix the screen that the OP mentioned
I may be exaggerating but it is somewhere down past that below 50 range for me. Btw devs if you happen to read this, I am encouraged by several of your recent changes thank you, but there is always more waiting0 -
You'd have to move the flavour text, or do some sort of pagination so that by default it's the text and you'd swipe across to see the rewards.0
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