Update is great!
Of course, there are bug fixes that need to happen and all that, but I love it.
Showing how much you get from a match is great. Free discard is also excellent, though I'm interested in where it goes.
Also curious as to how leaderboards will work.
And you fixed daily rewards!
Loving it so far.
EDIT -
Moving cards in hand is so much better!
But I'm never going to get the rare at level 43... Make the rewards better for higher levels.
Showing how much you get from a match is great. Free discard is also excellent, though I'm interested in where it goes.
Also curious as to how leaderboards will work.
And you fixed daily rewards!
Loving it so far.
EDIT -
Moving cards in hand is so much better!
But I'm never going to get the rare at level 43... Make the rewards better for higher levels.
0
Comments
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- Saw the discard feature, haven't used, but hopeful. +1
- Leaderboard looks interesting.
- When using a discard mechanic and having to choose from hand it shows how much mana-cost remains. +10 -
kore wrote:- When using a discard mechanic and having to choose from hand it shows how much mana-cost remains. +10
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+1 to update is great!0
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AI cascades are utter ****.0
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Welcome to Puzzle Quest!0
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BlackSheep101 wrote:kore wrote:- When using a discard mechanic and having to choose from hand it shows how much mana-cost remains. +1
Are you saying it's there or are you being facetious? Because that was one of the first things I looked at on Sphinx's Tutelage and I could not scroll.
Edit:
Just triggered ST, only 4 of 5 cards showing.0 -
My only complaints outside of the discard bug is low level PWs can jump up the leader board where a maxed PW cannot, and the AI is taking extremely long turns, extending match time and max PW grind time.0
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So far I am enjoying it. Wondering if they didn't need Gideon way too much. His last power now costs 21 and does basically nothing for me considering most of my cards already had defender or menace. On top of that first skill gives +1/+1 and vigilance for 6. So basically I can spend 24 slowly for plus 4 or wait forever to spend a useless skill for my monsters.
Mostly I'm upset. I get he was OP but now his skills are useles and he was my best deck.
Other than that I guess it's time to try another PW. I hope they maybe go back and fix Gideon. What do you guys think?0 -
Okay, wow. I love everything but the leaderboards.
It's discouraging knowing that even if I catch up to the guy in first by grinding for hours (and yes, hours, just for top 25), they can quickly outpace me, moving 3 to 5 times faster, because they were smart enough to not level their Planeswalkers.
And for what, a white rare that might be a duplicate?
Makes me not really want to play.
One suggestion is to allow players to choose to face harder enemies, but at the price of loosing rank when you lose.0 -
It's kind funny, the incentive to level a PW is to gain more power/utility yet there are so many reasons not to level that I'd rather keep my PW levels low. Sure, I'd like to level to 26, but I'm lucky to get L22 opponents let alone L25s.0
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Why does everyone seem to think a lower PW helps in multiplayer? I have tried both high and low and see little difference.0
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HalfCentaur wrote:Why does everyone seem to think a lower PW helps in multiplayer? I have tried both high and low and see little difference.
I just realized I had a bunch of and nice green rares lying about and decided to level Nissa up to 20 and use her. It's going well.
Also just realized they fixed supports! It's like Christmas morning!0 -
Keral_Keep wrote:HalfCentaur wrote:Why does everyone seem to think a lower PW helps in multiplayer? I have tried both high and low and see little difference.
I just realized I had a bunch of and nice green rares lying about and decided to level Nissa up to 20 and use her. It's going well.
Also just realized they fixed supports! It's like Christmas morning!
"Fixed supports", how do you mean? They fixed some and broke others; Nissa's Pilgrimage and Claustrophobia, respectively.0 -
HalfCentaur wrote:Why does everyone seem to think a lower PW helps in multiplayer? I have tried both high and low and see little difference.
You can win more quickly as there are less enemy lives to grind through.0 -
kore wrote:Keral_Keep wrote:HalfCentaur wrote:Why does everyone seem to think a lower PW helps in multiplayer? I have tried both high and low and see little difference.
I just realized I had a bunch of and nice green rares lying about and decided to level Nissa up to 20 and use her. It's going well.
Also just realized they fixed supports! It's like Christmas morning!
"Fixed supports", how do you mean? They fixed some and broke others; Nissa's Pilgrimage and Claustrophobia, respectively.0
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