alliance gauntlet mode

jredd
jredd Posts: 1,387 Chairperson of the Boards
Probably not the first guy to think of this, but i came up with an alliance based gauntlet idea.

how it could work:
one alliance member plays at a time, designated by the commander. some alliances are full of ringers, some (like mine) are a blend of vets and newbs. so obviously the commander would start with the 'weakest' member of the alliance.

the nodes start off easy: some goons for example. the reward would be 100 iso. when the node is beaten, everyone in the alliance gets the reward. as with the gauntlet event, the nodes get progressively harder and the rewards better.

the first player selected goes as long as he has characters left. no health packs allowed, only in match healing. (not sure how easy it would be to have health tracked and carried over strictly for this event?).

once the first alliance member's roster is spent, the commander selects the next member to carry on. and thus it goes until all alliance members rosters are spent. no time limit. each member plays at their own pace when it's their turn.

good way to promote intra-alliance cohesion and camaraderie. and a way for some new players to get some better rewards when the vets start tackling the harder nodes.

Comments

  • Blergh
    Blergh Posts: 159 Tile Toppler
    the first player selected goes as long as he has characters left. no health packs allowed, only in match healing. (not sure how easy it would be to have health tracked and carried over strictly for this event?

    Think the easiest way to track this would to be make it a super-long wave mode, wouldn't it? It'd mean you'd only be able to take three characters though - probably. Unless they did a wave scenario on the players side. But could be a cool idea.