Why Not Gain a Little XP Directly From Winning a Fight?
jobob
Posts: 680 Critical Contributor
So... we mostly agree that the ISO crunch is a real beast to deal with.
Most of us also probably have multiple characters we almost never use.
Why not help encourage roster diversity AND make the climb to Champion a little less steep at the same time? Not to mention make each fight worth just a little more.
I would like to see characters gain XP & level up from actual play. Yes, I realize we get a little ISO for each fight, but that's probably going straight to some character we are trying to take to max level. It doesn't have to be a ton... in PVP, for example, each player on the team might get XP equal to 2x whatever the match was worth in points. So if you used the same 3 over the course of a PVP and finished up at 1,000, but got hit a few times, each character would along the way gain an extra 2500 XP or so. Only 1 level (or less) for a high-level 4*, but enough to get a low 3* or 2* multiple levels. You could have a similar bonus on the PVEs... 0 - 150 XP per fight depending on the level of the goons.
I realize that the problem with this is that some people don't want to take certain characters up. But D3 seems to be wanting to push people away from soft-capping, and there's a decent chance the recent damage changes have already messed that up for you anyway. Or maybe at the rewards screen you could decline the XP.
Regardless, I think it would be a positive addition.
Most of us also probably have multiple characters we almost never use.
Why not help encourage roster diversity AND make the climb to Champion a little less steep at the same time? Not to mention make each fight worth just a little more.
I would like to see characters gain XP & level up from actual play. Yes, I realize we get a little ISO for each fight, but that's probably going straight to some character we are trying to take to max level. It doesn't have to be a ton... in PVP, for example, each player on the team might get XP equal to 2x whatever the match was worth in points. So if you used the same 3 over the course of a PVP and finished up at 1,000, but got hit a few times, each character would along the way gain an extra 2500 XP or so. Only 1 level (or less) for a high-level 4*, but enough to get a low 3* or 2* multiple levels. You could have a similar bonus on the PVEs... 0 - 150 XP per fight depending on the level of the goons.
I realize that the problem with this is that some people don't want to take certain characters up. But D3 seems to be wanting to push people away from soft-capping, and there's a decent chance the recent damage changes have already messed that up for you anyway. Or maybe at the rewards screen you could decline the XP.
Regardless, I think it would be a positive addition.
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Comments
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It would give me an excuse to use my lower-leveled characters in pve. I'd still use my maxed out characters in pvp.0
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mpqr7 wrote:It would give me an excuse to use my lower-leveled characters in pve. I'd still use my maxed out characters in pvp.
Once you hit the higher levels... I totally agree.0 -
How about whatever AP you have remaining at the end of the match is converted to iso instead? Most likely would not yield as much ISO as doubling the match points but ask for a little and we may just get it.0
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Linkster79 wrote:How about whatever AP you have remaining at the end of the match is converted to iso instead? Most likely would not yield as much ISO as doubling the match points but ask for a little and we may just get it.0
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