Is he still bagsilver?
MarvelMan
Posts: 1,350
Summary: (thanks to udonomefoo)
AP cost reduced by 2, max damage reduced from 1,653 to 1,131
max team damage increased from 2,156 to 2,532
AP cost reduced by 2, max damage increased from 1,843 to 2,625; now adds a locked tu tile; no longer creates crit
AP cost reduced by 2, max damage reduced from 1,653 to 1,131
max team damage increased from 2,156 to 2,532
AP cost reduced by 2, max damage increased from 1,843 to 2,625; now adds a locked tu tile; no longer creates crit
Failed to load the poll.
0
Comments
-
Why is there no option for saying he is the same as before in usefulness but not bottom of the barrel? I always considered him mediocre. Meaning when boosted, I would always use him, but not otherwise. Some characters are useless whether or not they are boosted, such as: Spider-Man, Ragnorak, IM40, Falcon, Doc Oc, and Sentry. When boosted I would always use Quicksilver to at least save on health packs.0
-
The main reason to use him has always been Idle Hands, but I still wouldn't trade an entire useful character for Idle Hands even when it's marginally cheaper than it used to be. He needed a complete rework, not a reshuffling of damage, slight acceleration and (God only knows why) a nerf to his green.0
-
CrookedKnight wrote:The main reason to use him has always been Idle Hands, but I still wouldn't trade an entire useful character for Idle Hands even when it's marginally cheaper than it used to be. He needed a complete rework, not a reshuffling of damage, slight acceleration and (God only knows why) a nerf to his green.
If you look at discussion in the main thread, his green wasn't really nerfed. Using his green (which is cheaper now) creates a locked tile (which will make it even cheaper). His blue will go off a turn sooner now, and his blue does more damage.0 -
Needs "I already used him and he's even better now" option.
Now it will be much much easier to go winfinite with him and PX.0 -
notamutant wrote:CrookedKnight wrote:The main reason to use him has always been Idle Hands, but I still wouldn't trade an entire useful character for Idle Hands even when it's marginally cheaper than it used to be. He needed a complete rework, not a reshuffling of damage, slight acceleration and (God only knows why) a nerf to his green.
If you look at discussion in the main thread, his green wasn't really nerfed. Using his green (which is cheaper now) creates a locked tile (which will make it even cheaper). His blue will go off a turn sooner now, and his blue does more damage.
Does his blue go off a turn sooner? I noticed they changed the language slightly for blue and wasn't sure if that was the implication0 -
Clyve wrote:notamutant wrote:CrookedKnight wrote:The main reason to use him has always been Idle Hands, but I still wouldn't trade an entire useful character for Idle Hands even when it's marginally cheaper than it used to be. He needed a complete rework, not a reshuffling of damage, slight acceleration and (God only knows why) a nerf to his green.
If you look at discussion in the main thread, his green wasn't really nerfed. Using his green (which is cheaper now) creates a locked tile (which will make it even cheaper). His blue will go off a turn sooner now, and his blue does more damage.
Does his blue go off a turn sooner? I noticed they changed the language slightly for blue and wasn't sure if that was the implication
It looks like it should go off at the same number of tiles, but now green locks a tile too, so you have better control when to blow things up.0 -
Biased poll is biased. I enjoyed playing him before, I'll wait for his pvp to see how he works now. QS pvp is my favourite.0
-
Here is the reality. All 3* are about PVE usefulness when buffed and will you have to pay attenion to him when featured in PVP. The answer is yes he is great with dare devil in PVE and when features in PVP because he has a QS counterpart he can do some damage to all and some solid direct damage. He can be used for winfinity with Pro X and a 1 cover OML. Is he top tier no, can you use him more than before yea.
I am just happy since I have him championed I can spec him different ways for how I want to play. He is a perfect character to switch around when featured in PVP 5 in blue. In PVE 5 in black and green0 -
These seem to be positive changes to the character; he has always been ok when paired up appropriately.
The problem remains for QS that there are just much better teams in 3* land than almost all of the ones that could include him.
Changing his green to help accelerate his blue is not a terrible thing. His blue has the capacity to hit surprisingly quickly and when maxed out, can hit pretty heavy. Considering that the critical that was placed in the old layout was completely random, it had the potential to be beneficial to the enemy team, a probability that should have never existed in the first place.
And yes, it would stand very much to reason (given longstanding MPQ logic) that part of this change was inspired by the fact that a legendary can be won with a single Baglady invisibility cover.
Side note - this will make the Vision, SW, QS even more fun to play. If you have not, try this squad out. They are surprisingly effective and entertaining together.0 -
A month ago some little birdie told me about this change put into the code, and I rolled my eyes and thought: "this is because IW is having to easy of a time in DDQ".
That same little birdie told me about another change in the code I was/am looking forward to. Surprised they didn't activate both at once, so the "QS is still terrible" thread is offset by "Hey, an -actual useful- buff!" thread(s) instead.0 -
Quicksilver has his uses, I have never been in the camp that he is 'all bad'. Sure the damage reduction on his black is not great but black has never been about the damage, it has always been about the placement. You running Daredevil? Use QS to set up a red tile right next to his red trap and watch the Crotch Kick ensue. You have a moderately leveled Fury? Use black to set up a more likely trigger of his blue. Hard to reach countdown/ invisibility tile? Make it easier on yourself to match.
People are also complaining his green got 'nerf' because he lost his random (emphasis on random) critical tile. No, it is a buff because now he gets a locked tile which speeds up his abilities so he can do his black, blue or green faster AND you no longer have the random-ness to account for and a damage buff.
Also saying this makes DDQ harder for Invisible Woman is wrong. Before QS would get reap the benefits if you used IW's blue because she'll create more locked tiles for him, now it will only benefit if you are locking a team up tile. This now makes the match up easier for her not harder.
I, for one, welcome these changes. He has never been Bagsilver to me and now he seems he can actually do what they have intended for him in the first place, make tons of lock tiles, control the board and do more damage with his 'trademark' blue. Will I run him in high level PvP? No, of course not but I might use him more now.0 -
ApocryphicV wrote:Quicksilver has his uses, I have never been in the camp that he is 'all bad'.
I will say I have high hopes based on SnowcaTTs comment that the changes will be better once we learn the other half.0 -
Need an option for "Who the kitty cares, fix the myriad other problems with the game for kitty's sake!!!"0
-
After the update I will have to give him a spin with Ragnarok/Iceman in sim. If running him with 2 blue spammers doesn't make that passive shine then I'll have my answer.0
-
I think just about everything has already been said about this change.
Previously, Quicksilver filled a niche role. Going forward, Quicksilver is going to fill a niche role.
Arguably, he'll be performing his duties a lot better - Idle Hands is cheaper overall, and now Green speeds up the rate of cost reduction. Putting more of the damage onto Blue's AoE is nice, and allows QS to act as somewhat of a deterrent in a defensive team. These changes generally appear to be an improvement for him.
The problem he faces remains unchanged - his niche is probably too niche. His entire ability set builds towards manipulating the board, usually in order to generate a burst of AP. At present, he's great with Professor X and probably 2* Hawkeye - both of whom adore his ability to create match 5's. He's also somewhat soft countered by Jean Grey's passive
By comparison, Cyclops is totally self-reliant (buttocks of leadership is often more for himself than other team members), has above average health pool, and his entire ability set builds towards dealing HUGE DAMAGE.
There's not really a way to resolve this problem though - at least, no way to resolve it in a way that favours "the house". MPQ's current design rewards winning fast for a few different reasons. However not only does it rewards fast wins but it actually punishes slow matches; if you're taking longer to finish a match than anybody that you're competing against, then you're losing.
So now that I've taken this way off course, let's see, is he still bagsilver? In the context of the current meta? Yes. Is he a mechanically rubbish character? No.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements