Superior Iron Man Extremis 3.0
GundamY
Posts: 182
So we got one star, three star, and four star Iron Men in MPQ thus far. I know, I know, you guys hate getting carbon copy of the same character with different rarity like Spiderman or Hulk. But hear me out! I was thinking of making this speculation of Iron Man into either two or five star depending on how popular this post gets:
Iron Man (Model 50)
Extremis 3.0: - (Passive) Stark spreads the Extremis 3.0 virus around his vicinity, granting perfection to everyone in his image. Whenever there is a yellow Countdown tile, everyone gains 150% boost in match damage and 100% bonus strength in special tiles.
Level Upgrades
Level 2: Friendly team must pay a sum of 10 yellow AP to continue the Extremis benefits, or lose 1500 health each turn.
Level 3: Enemy team must pay a sum of 10 green AP to continue the Extremis benefits, or lose 1500 health each turn.
Level 4: Friendly team must pay a sum of 5 green and yellow AP to continue the Extremis benefits, or lose 1000 health and reduce match damage to 50%.
Level 5: Enemy team must pay a sum of 15 green and yellow AP to continue the Extremis benefits, or lose 2000 health and reduce match damage to 50%.
Max Level: Friendly team gains Extremis benefits at no cost and no penalty. Enemy team must pay a sum of 20 green and yellow AP to continue the Extremis benefits, or lose 4000 health and reduce match damage to 75%.
Stark's Ego: - 12 AP Nothing pleases Tony more than having an audience worshipping his existence. If there are less than 10 tiles bearing Iron Man's icon, create 5 yellow tiles on the board.
Level Upgrades
Level 2: If there are less than 10 tiles bearing Iron Man's icon, create 5 yellow and 5 green tiles on the board.
Level 3: If there are more than 10 tiles bearing Iron man's icon, heal Iron Man by 30% of his total health.
Level 4: If there are more than 15 tiles bearing Iron man's icon, heal your entire team by 30% of their combined amount of health.
Level 5: Spend all 30 Green and 30 Yellow AP to win the current match automatically or pay $99.99 USD (real money) to win every match for 24 hours.
Max Level:
Level 3: If there are more than 10 tiles bearing Iron man's icon, heal Iron Man by 50% of his total health.
Level 4: If there are more than 15 tiles bearing Iron man's icon, heal your entire team by 50% of their combined amount of health.
Level 5: Spend all 30 Green and 30 Yellow AP to win the current match automatically or pay $99.99 USD (real money) to win every match for 48 hours.
Iron Sight: - 10 AP Iron Man establishes a network of surveillance drones all over the city. Create a yellow Countdown Tile. For each passing turn, destroy one Team-Up tile on the board and deal 700 damage.
Level Upgrades
Level 2: Destroy all Team-Up Tiles on the board. Deal 900 damage for each Team-Up Tile destroyed by the Countdown Tile.
Level 3: If there are no Team-Up tiles on the board, destroy all normal tiles on the board that does not have Iron Man's icon. Deal 1200 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Level 4: If the Countdown Tile is destroyed or overwritten, spend 15 Team-Up AP to replace the lost Countdown Tile.
Level 5: Gain AP for each tile destroyed by Iron Man's yellow Countdown Tile. Deal 1600 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Max Level:
Level 3: If there are no Team-Up tiles on the board, destroy all normal tiles on the board that does not have Iron Man's icon. Deal 1800 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Level 4: If the Countdown Tile is destroyed or overwritten, spend 15 Team-Up AP to replace the lost Countdown Tile with 2 duplicate Countdown Tiles.
Level 5: Gain AP for each tile destroyed by Iron Man's yellow Countdown Tile. Deal 2800 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Please don't hate on this post, it's just speculation, and nothing more. I would hate to see F2P players getting screwed over by this jerkwad Iron Man (and D3 game developers) even more...
Iron Man (Model 50)
Extremis 3.0: - (Passive) Stark spreads the Extremis 3.0 virus around his vicinity, granting perfection to everyone in his image. Whenever there is a yellow Countdown tile, everyone gains 150% boost in match damage and 100% bonus strength in special tiles.
Level Upgrades
Level 2: Friendly team must pay a sum of 10 yellow AP to continue the Extremis benefits, or lose 1500 health each turn.
Level 3: Enemy team must pay a sum of 10 green AP to continue the Extremis benefits, or lose 1500 health each turn.
Level 4: Friendly team must pay a sum of 5 green and yellow AP to continue the Extremis benefits, or lose 1000 health and reduce match damage to 50%.
Level 5: Enemy team must pay a sum of 15 green and yellow AP to continue the Extremis benefits, or lose 2000 health and reduce match damage to 50%.
Max Level: Friendly team gains Extremis benefits at no cost and no penalty. Enemy team must pay a sum of 20 green and yellow AP to continue the Extremis benefits, or lose 4000 health and reduce match damage to 75%.
Stark's Ego: - 12 AP Nothing pleases Tony more than having an audience worshipping his existence. If there are less than 10 tiles bearing Iron Man's icon, create 5 yellow tiles on the board.
Level Upgrades
Level 2: If there are less than 10 tiles bearing Iron Man's icon, create 5 yellow and 5 green tiles on the board.
Level 3: If there are more than 10 tiles bearing Iron man's icon, heal Iron Man by 30% of his total health.
Level 4: If there are more than 15 tiles bearing Iron man's icon, heal your entire team by 30% of their combined amount of health.
Level 5: Spend all 30 Green and 30 Yellow AP to win the current match automatically or pay $99.99 USD (real money) to win every match for 24 hours.
Max Level:
Level 3: If there are more than 10 tiles bearing Iron man's icon, heal Iron Man by 50% of his total health.
Level 4: If there are more than 15 tiles bearing Iron man's icon, heal your entire team by 50% of their combined amount of health.
Level 5: Spend all 30 Green and 30 Yellow AP to win the current match automatically or pay $99.99 USD (real money) to win every match for 48 hours.
Iron Sight: - 10 AP Iron Man establishes a network of surveillance drones all over the city. Create a yellow Countdown Tile. For each passing turn, destroy one Team-Up tile on the board and deal 700 damage.
Level Upgrades
Level 2: Destroy all Team-Up Tiles on the board. Deal 900 damage for each Team-Up Tile destroyed by the Countdown Tile.
Level 3: If there are no Team-Up tiles on the board, destroy all normal tiles on the board that does not have Iron Man's icon. Deal 1200 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Level 4: If the Countdown Tile is destroyed or overwritten, spend 15 Team-Up AP to replace the lost Countdown Tile.
Level 5: Gain AP for each tile destroyed by Iron Man's yellow Countdown Tile. Deal 1600 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Max Level:
Level 3: If there are no Team-Up tiles on the board, destroy all normal tiles on the board that does not have Iron Man's icon. Deal 1800 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Level 4: If the Countdown Tile is destroyed or overwritten, spend 15 Team-Up AP to replace the lost Countdown Tile with 2 duplicate Countdown Tiles.
Level 5: Gain AP for each tile destroyed by Iron Man's yellow Countdown Tile. Deal 2800 damage for each non-Iron Man tile destroyed by the Countdown Tile.
Please don't hate on this post, it's just speculation, and nothing more. I would hate to see F2P players getting screwed over by this jerkwad Iron Man (and D3 game developers) even more...
0
Comments
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I'm not opposed to the basic ideas here, but then when you started getting into the level breakdown you lost focus and it became just a mess.
Purple: Let's scale that bonus back a huge amount, and just modify those boosts by covers. None of this weird AP drain or damaging. That gets too complicated. Perhaps with more covers make it activate for other colors besides yellow countdown tiles.
Green: This at it's base get's broken and useless the moment that IM50 is the last man standing. Let's tweak it to include that as a bonus to a real ability. IM50 destroys 1 random Blue, Black, and Red tile doing x damage for each. With levels it can destroy more tiles. After destruction, but before cascades start, if there are fewer tiles bering IM than non-IM tiles create some number of yellow tiles as well.
Yellow: This is the most interesting ability you've suggested here in my opinion. Keep it as a yellow countdown tile destroying TU tiles each turn. If no TU tiles exist, the drone self destructs doing even more damage and destroying some number of tiles surrounding it. For levels increase the number of TU tiles destroyed or the number of turns the tile is active for initially.0
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