Hold extra health packs in reserve

MojoWild
MojoWild Posts: 765 Critical Contributor
I find if I've used any health packs at all in a pve or pvp grind, and then do the ddq, I wait until I'm at full health to open the taco tokens in case I'm awarded with health packs. That way I'm gaining health packs instead of replacing packs I would have regenerated eventually anyway.
How about putting extra awarded health packs in a separate area to be "cashed" in later so I don't have to wait to open the tokens?

Comments

  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    agree 100%.maybe have a cap of 50 though. doods be hoarding.
  • MojoWild
    MojoWild Posts: 765 Critical Contributor
    jredd wrote:
    agree 100%.maybe have a cap of 50 though. doods be hoarding.

    Truth. I was thinking just long enough to poo them in after teaching ten again. Or let them expire after two weeks like covers.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    What if all rewards, including ISO, HP, CP, and Health Packs landed in a Q of rewards along with covers? Then you could go in there and claim them as desired, or not.

    You can still have the expiration then, but it gives more flexibility for things that have arbitrary caps (like health packs).