Fix the 5* issue with 4* balance
wirius
Posts: 667
So D3, you may have seen a lot of complaints from vets recently about the 5* transition. Now you know its not really a transition at all, but an end game goal. But why don't they? I think that's because there's really no true 4* meta or transition.
So it seems the strategy of 4*'s is get a good pair, and ride that all the way to LT land. This leads players to become bored with obtaining 4*'s, and not seeing them as worthwhile pursuits. This is because 4*s are wildly unbalanced and take an incredible amount of ISO to level. This is resulting in player disatisfaction and lowering the life expectancy of end game.
My solution is to rebalance the 4* tier, start emphasising 4* only tournaments along side 3*, and maybe a relook at iso costs. This would shift players to do more than obtain 2 4* champs and not be so obsessed with the only improvement they currently see, getting the elusive 5*. As for how to balance the 4*'s, I mentioned here with a few industry citations viewtopic.php?f=8&t=37313 earlier, but thought it pertinent to bring up how important this is for the game's end game life. I know they didn't get a lot of sales redoing DareDevil, but this is a different circumstance about an entire tier of play.
So it seems the strategy of 4*'s is get a good pair, and ride that all the way to LT land. This leads players to become bored with obtaining 4*'s, and not seeing them as worthwhile pursuits. This is because 4*s are wildly unbalanced and take an incredible amount of ISO to level. This is resulting in player disatisfaction and lowering the life expectancy of end game.
My solution is to rebalance the 4* tier, start emphasising 4* only tournaments along side 3*, and maybe a relook at iso costs. This would shift players to do more than obtain 2 4* champs and not be so obsessed with the only improvement they currently see, getting the elusive 5*. As for how to balance the 4*'s, I mentioned here with a few industry citations viewtopic.php?f=8&t=37313 earlier, but thought it pertinent to bring up how important this is for the game's end game life. I know they didn't get a lot of sales redoing DareDevil, but this is a different circumstance about an entire tier of play.
0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements