Justdangit wrote: Balancing suggestion These environment skill are not very balance. Some extremely useful while other extremely useless. Desert is way to over power like it is now. It used to be 50 AP for oasis and 200 AP for sand storm. . . City is ridiculously useless. 50hp heal is ok for low lvl but when you starting getting better characters. 50hp heal is a joke. Make it 10% heal then it would be more of use. Also narrow alley only destroy the outer two column. It doesnt seem like a narrow alley at all. Make it at least 2 outer column and reduce the cost to say 150AP Latveria is equally as useless as city. 6 Strength Strike tiles? you want us to tickle the enemy with that? I not sure how to fix this, may be make it scale with your character lvl if that is possible. Also the second skill should get the AP cost lower to may be 140AP
user311 wrote: Thanks. Its nice to see these details when not in a rush playing. I almost always avoid city and Latveria is at all posssible. I think Winter is my favorite when I see it. Usually though, I am going between Forest and Desert. I think it would be cool it every one was like Desert but ya know varied by color effect. The secondary effects of Lab and City are very hard to attain (even for an MStorm spammer like myself). The reward for that is so blah.
Justdangit wrote: I also wanted to start this topic for a while now. Just want to add a few thing that you miss.
user311 wrote: Thanks. Its nice to see these details when not in a rush playing. I almost always avoid city and Latveria is at all posssible. I think Winter is my favorite when I see it. Usually though, I am going between Forest and Desert. I think it would be cool it every one was like Desert but ya know varied by color effect.
ZeroUnderscoreOu wrote: BTW does anybody else think that buying a hot-dog during a battle is kinda comic?)
favabear wrote: Seriously though, I definitely agree that the environment tiles need rebalancing. A relatively easy fix would be to make everything damage related (self-damage from forest, healing from hot dogs, value of strike tiles) scale based on level of the user.You should also be able to consistently determine who uses the environment ability.
ZeroUnderscoreOu wrote: I also had that idea, that each environment would have its colour, especially that there're 6 colour & 6 environments.Desert, Latveria, Forest, Mountains already have colours (though Desert & Latveria on the low and Forest & Mountains on the high abilities). I think other would be City & High-Tech.
ZeroUnderscoreOu wrote: As I understand, they are activated by that character who charges them, but I don't know what determines that, and also would like to know.
Dunkelgrau wrote: Hot Dog Stand should be a % boost, and Latveria should be tied to your team's highest black AP damage dealer. That means, for example, if you encounter Dr. Doom in Latveria, his strike tiles are going to wreck you and you need to plan accordingly. It also promotes terrain-specific team diversity.