+42, -211! Match worth 45? Nope, 4!

irwando
Posts: 263 Mover and Shaker
Had both of these tonight. Luckily they were after the match after my hop to 1k. Of course the drop from top 50 to top 100 hurt a little, but at least I got my cover.
Could you image Halo/CoD/Destiny players putting up with this? League of Legends? I know your game isn't an AAA title folks, but c'mon, fix the basics like accurate math.
C'mon folks, post your best! Let's keep doing it until the Dev's address these! Should I make a poll? Those seem to get much more traction.
Could you image Halo/CoD/Destiny players putting up with this? League of Legends? I know your game isn't an AAA title folks, but c'mon, fix the basics like accurate math.
C'mon folks, post your best! Let's keep doing it until the Dev's address these! Should I make a poll? Those seem to get much more traction.
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Comments
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Again with these posts?0
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You could refresh your queues and avoid this entirely.0
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Ruinate wrote:You could refresh your queues and avoid this entirely.
This is why D3 doesn't want to fix this problem. Everyone benefits from more points in the slice. So it's advantageous to wait until your target is shielded before attacking. The risk is if your target loses their points while you are waiting (i.e. - them not shielding). So the more often your 45 points target is only worth 4 points, the more likely you are to NOT wait to attack your targets. That means fewer points in the slice, fewer progression rewards given out, and more money spent on HP for shields and CP to get that cover that you missed out on because you kept getting hit as soon as you got to 700 or 900 pts.0 -
I'm not a big fan of PvP, but seriously, it's not **** brain surgery. We shouldn't need to see this same post every event from people who can't grasp the concept of a cached queue.0
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PeterGibbons316 wrote:Ruinate wrote:You could refresh your queues and avoid this entirely.
This is why D3 doesn't want to fix this problem. Everyone benefits from more points in the slice. So it's advantageous to wait until your target is shielded before attacking. The risk is if your target loses their points while you are waiting (i.e. - them not shielding). So the more often your 45 points target is only worth 4 points, the more likely you are to NOT wait to attack your targets. That means fewer points in the slice, fewer progression rewards given out, and more money spent on HP for shields and CP to get that cover that you missed out on because you kept getting hit as soon as you got to 700 or 900 pts.
You are misunderstanding me. If his queue truly went from 45 points to 4 points, then he either waited too long (he was not holding for his queue to shield, I guarantee it) or he was banking on an easy queue worth many points and..... he waited too long. The only time I am shocked by point drops like that is when I clear retal nodes. If I'm climbing or hopping, points always go up. How to do it? Refresh your ****! 45 points isn't even that much. What's the point of holding onto it for dear life?0 -
Please stop posting these types of topics. Everyone knows points aren't updated i real time and this is addressed in the FAQ: viewtopic.php?f=7&t=350080
This discussion has been closed.
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