Congratulations...

Unknown
edited February 2014 in MPQ General Discussion
Congratulations, another PVE with the same perpetual problem.

Enough is enough. There is one, and only one major problem with this game. I understand that there are lots of minor tweaks that need to be made. However, it is time to fix the difficulty of the PVE's.

From what I can tell, there are two sides to this. There's one side that likes the way it's set up because they have the stronger teams, like the challenge, and want to hoard the better rewards.

As part of the other side, I want one thing first and foremost. I want to be able to play the entire event i.e. I want to be able to enjoy the game. And yes this is a game, it's supposed to be challenging AND fun.

If you want each sub-event to increase in difficult after everyone has had a chance to run through it once, then that's fine. You can make the refresh harder and worth more points. This would not solve the problem with rewards, but that's a secondary issue. The primary issue is that PVE's (i.e. the only new content users have access to after the prologue) are playable.

Hint: My mid-tier team (low tier compared to some other user teams) against level 120+ (mostly 200+ enemies in the 3rd stage of the current PVE) is not playable. If I do not even have a chance of winning (even with boosts) against a team; this is by definition not winnable, not fun, and I personally consider it unplayable.

I just cannot fathom why this is such a tough concept to grasp after several PVE events have had the same issue. Forget the issues of scaling and rewards, these are separate issues. Myself and many more players are telling you the game's level of difficulty is too high. We are not saying we do not want challenges. We are saying we want challenges that we can reasonably overcome. In fact, we have been begging for too long on this one issue.

You work so hard on developing the PVE's and their storylines. But what is the point of all that work, if a substantially large portion of your target audience does not have access to or is able to enjoy that content????
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Comments

  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    Seconded.

    I have to start playing immediately as an event opens and finish everything before scaling carries enemy levels through the damn roof. If I miss that window, then I have to go in for one or to pyrhic victories where my entire roster's health is blown to bits in exchange for a measly ~2000 event points and then I have no other choice but to fold for the day. That's not fun by a long stretch.

    I much prefered the model with the Hulk event, where you were atleast guaranteed to be able to play through the normal mode without getting curbstomped by enemies on steroids.
  • Obviously enough people are playing missions that their stats don't indicate people being entirely shut out of participating.

    It may be selfish, but I for one am glad that I don't need to grind 6 hours a day just to maintain a top spot.
  • 1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.
  • 1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.


    The short and sweet answer is because then once you hit the level brick wall, you won't be able to play from then on until the end of the event. At least this way you can still play when each sub refreshes.

    And I'm not sure how your levels are so high without you grinding them out now. This time around, scaling has more focus on player grinding then community grinding, so maybe just play a match here and there and hope for the best? My enemies are still sub 90 this far into the event, and I'm using several high characters. Perhaps a different strategy to employ is in order for you?
  • 1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.

    You must be new and not remembering how the first PVE events worked.

    I did not have a team that was able to compete in the first Red ISO event. Instead of crying about it, I collected covers and ISO and worked my way to a roster that can compete.

    Everyone complaining wants instant gratification.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.

    Am I reading that right that you want levels to go up every few hours, and the point reward goes up with them?
    If so, you can see why that's a horrible idea, right? Everyone farms the easy, boring fights at the beginning, then it gets harder for some and still easy for others until eventually the lower levels are all but shut out and only higher level teams can compete. So that sets up an environment where only the high level players can possible accumulate enough points to win.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    Am I reading that right that you want levels to go up every few hours, and the point reward goes up with them?

    No, he's proposing that the scaling mechanic doesn't kick in until after your first point refresh. Small but nonetheless important difference.
  • The first set of missions were pretty easy with most stuff at level 100. Now after winning top 5 in both sub brackets they all went way up in levels, but why should the game continue to give me an easy time when I just won both sub brackets?

    Are there people who are finishing below 100th that are still seeing level 230X3s?
  • I am sorry you are having a hard time completing the events. I remember when I had a low-mid tier roster and one of the first episodes that was released had a lot of nodes with level 230 mobs so i only knew how the episode started but not how it continued or ended and it was really disappointing. And that was before scaling, rubber banding and all the other changes. But not being able to survive those fights and see what happened in the story was a huge driving force behind why I continued to play and level up. Wanting to see how the episodes played out was a huge incentive for me to participate in more tourneys, to change up my roster and try different covers... And when i was able to complete all of Patch's episode, i was so excited. it was really rewarding knowing that the time and effort i put into the game actually paid off. I hope you continue to play and enjoy the game so you can experience that too! Good luck and have fun!
  • Zirtak
    Zirtak Posts: 92 Match Maker
    jozier wrote:
    1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.

    You must be new and not remembering how the first PVE events worked.

    I did not have a team that was able to compete in the first Red ISO event. Instead of crying about it, I collected covers and ISO and worked my way to a roster that can compete.

    Everyone complaining wants instant gratification.

    It's not about competing with a decent team or whining about mid lvl teams not being able to finish in the top 10, it's about the lack of fun when every mission is set against teams of 230s. Sure, we don't have to grind as much compared to the first couple of PVEs, and especially the first one, but personally I enjoyed the grind fest a lot more than these titan matches.
  • 1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.

    Regarding stats: You would be surprised by how closely they monitor the game stats. It's pretty crazy how much data they collect and analyze when determining the difficulty and ability to complete the missions, progression rewards etc. I know for certain that the developers want us to reach the progression rewards and thy adjust the difficulty to ensure enough people can do so. The developers are trying to cater to as many players as possible - it might just be that you are in the very slim minority that is falling through the cracks... In which case I think pushing and leveling your characters higher using prologue missions, shield training and pvp tourneys will help you in the pve events. I hope this helps icon_e_smile.gif
  • To clarify, what I mean is, if they are not going to fix scaling; then, have the first run through of each PVE subevent be at a set playable level. Then, commence the scaling at the refresh.

    Also, I'm happy yours are at level 90ish. That does not help me, and I'm willing to bet you have a much better roster than mine. It must be great to be able to play the game. I cannot even unlock the India subevent. And no, I'm not the only one with this problem. If I had to educate a guess, you are in an easier bracket.

    Lastly, I have done what I can to improve my roster. However, here's the problem. The people (at this point who have been playing prior to the nerfs) have better rosters than mine. They get the best rewards for PVE's and PVP's. Therefore, they continue to be better covers than me, so I'm not going to catch them winning lesser rewards. This of course means, next PVE or PVP, they still have the better roster, and suprise, they win again.

    I'm not asking to be able to beat them. I'm asking for everyone to be able to play and have fun for the PVE's.

    I'm not the only one asking for this. However, like a poster above said. He's winning easily and does not want it to change. Hello?!?!?! He's WINNING that's why he does not want it to change. There are many more of us (who do not really have a prayer of winning like him) who would just like an opportunity to play and beat the missions that he (or she...I don't remember the poster's name) takes for granted.

    The issue is play-ablity for PVE's. Not scaling. Not rewards. Having a chance to play, have fun, defeat the missions, and actually get to read how the storyline finishes for each mission.
  • To clarify, what I mean is, if they are not going to fix scaling; then, have the first run through of each PVE subevent be at a set playable level. Then, commence the scaling at the refresh.

    Also, I'm happy yours are at level 90ish. That does not help me, and I'm willing to bet you have a much better roster than mine. It must be great to be able to play the game. I cannot even unlock the India subevent. And no, I'm not the only one with this problem. If I had to educate a guess, you are in an easier bracket.

    Lastly, I have done what I can to improve my roster. However, here's the problem. The people (at this point who have been playing prior to the nerfs) have better rosters than mine. They get the best rewards for PVE's and PVP's. Therefore, they continue to be better covers than me, so I'm not going to catch them winning lesser rewards. This of course means, next PVE or PVP, they still have the better roster, and suprise, they win again.

    I'm not asking to be able to beat them. I'm asking for everyone to be able to play and have fun for the PVE's.

    I'm not the only one asking for this. However, like a poster above said. He's winning easily and does not want it to change. Hello?!?!?! He's WINNING that's why he does not want it to change. There are many more of us (who do not really have a prayer of winning like him) who would just like an opportunity to play and beat the missions that he (or she...I don't remember the poster's name) takes for granted.

    The issue is play-ablity for PVE's. Not scaling. Not rewards. Having a chance to play, have fun, defeat the missions, and actually get to read how the storyline finishes for each mission.

    How about an Episode Spoiler Thread after the event ended? With screenshots of the storyline? Would that interest you? Because I can understand wanting to see the story like reading a comic... And maybe if the thread happened after the event, the devs would allow it?
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    jozier wrote:
    1) There is no way the stats support that the majority of missions are winnable by most users.

    2) YOU like it the way it is now because YOU have a team that can play and have a reasonable chance of winning the missions. I doubt you would feel that way if you did not have a team of that caliber.

    3) Why can't everyone play through an entire once (with lower points for victories)? Then, scaling commences at the 8 hour (10, 12, etc.) refresh for each subevent with missions worth more points after the refresh. This way we can ALL play the missions and go through the story line, but people like you with the better teams would still have your advantage after the refresh.

    You must be new and not remembering how the first PVE events worked.

    I did not have a team that was able to compete in the first Red ISO event. Instead of crying about it, I collected covers and ISO and worked my way to a roster that can compete.

    Everyone complaining wants instant gratification.


    Are you me? I remember Red ISO being so hard because I had to face teams of 3x level 80 villains and I didn't have Captain America. It gave me something to aim for, not something to moan about.

    In fact, every event gives me something to aim for. I'm still struggling with this event - I'm lacking levels on the powered up 2* heroes, and covers for the 3* heroes. The easier fix for those problems is to level those 2* heroes, so I'm concentrating ISO into those guys.
  • Nah I don't buy this at all.

    I have a pretty new squad, with just 4 Chars over lvl 40 and only 1 over 50 (Thor). I can beat mobs at 230 and damn does it feel good. Why should they make the game any easier just so you can feel good about yourself. Sure I get you missed the window, but tough ****, the game is challenging. Also for the record, i play on steam and often miss the event start and have to battle well above the starting levels. Deal with it.
  • Signed in to say something on this topic. So please don't shoot me for a possible lack of manners.

    I don't see aproblem in scaling itself, but in the whole structure of the game in the current status.
    You are punished for playing. The scaling would be okay, if you could win something of worth in the subbrackets.
    But with the tokens this isn't the case because even if you get something useful out of them you'll have only one cover for that character.
    Now imagine low-mid-level Player getting a psylock or something good out of them. He has now Slot placeholder without any real worth because there is no way for him to get this character useful in the near future. This will go on with future events if nothing changes. The gamble of the Tokens doesn't fit the struggle to win them because of tge randomness. They don't help Players to become better or getting more chances of Progression. If the scaling stays as it is the rewards for the subrackets should be the old cover System. It would enable the lower Players to get at least a 1/1/1 one **character to use and build up out of it. If they stay with the token rewards for the subrackets they should totally trash the scaling System and make the better tokens available for a wider range of Players and more important let them get more of them. 2 tokens for the best 5 with nothing to get out of them is stupid because those are either high-end-teams nott needing the **s or some lucky low-team-players who might get an useless placeholder.
    So no one profits from it. Furthermore the iso you gained out of it is mostly burned for the boosts. At the current state most of the Players don't have a reasonable reason to Play besides the Story, which is again only available for the better Teams.
    Right now PvP ist the onl realiable chance for lower players to Progress, because there you have worthwhile and more important reliable rewards.

    So the devs should think about where they want the structure of the game to go in the future. Focus on tokens to get Money out of it, then they should give them out more freely and lower the real Money prices for them because no one ist going to pay the high prices to get one garanteed character. At least not in reliable numbers. We Need a reliable reason for struggeling with 230s

    Both sides players and devs should keep in mind that we all, at a core, want the same: a great game to have fun with. Yes they want money, yes we don't want to spent it. A compromise is needed. Normally this happens by offering somethin at a reasonable Price. Right now the price isn't reaso because right now the in-game effect i can buy with my money is laughable because at the current structure i'm punished to invest time or/and money in this game. They should decide where they want go, explain and announce it to us and than we can talk further, beacuse only than we can have a civilized and rational discourse.

    Greetings
  • This whole problem would cease to exist if PvE was non competitive like in the prologue. Leave PvP for the people who want to be better than others and give the people who want a casual match 3 with marvel rpg aspects something that isn't competitive.
  • wirius
    wirius Posts: 667
    You have to understand that this game is competitive. This means its not designed so that you win.

    Its designed so that someone's gotta lose.

    Sometimes that someone, is you.
  • Honestly if you can't unlock the sub-events, I'd have to say your roster isn't mid-tier. It's hopeless. You're obviously trying to play in a competition that's way out of your league. Should have gone for the one star tourney or something instead. It takes time to build a roster. Don't expect to be playing events built for the upper half of the community with a roster like that.
  • If everyone wins it's the same thing as everyone loses because all the major rewards are based on placement, not progression.

    I do think some of the unlock mission at 230X3 is pretty ridiculous, though I guess there isn't much point to make it easy and then the first mission is still 230X3 that you can't beat at all.